Profile Picture

Character Creator - 2018 Roadmap

Posted By Miranda (RL) 7 Years Ago
Rated 5 stars based on 3 votes.
Author
Message
Galfridus
Galfridus
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 727, Visits: 2.2K
Thanks so much for the 2018 road map info.
Lots of interesting strands with the obj skinning/ weigh painting / decimator functions top of my list.
Also very pleased to read:-
"Assets and garments already owned can be applied to this new generation base body, as it is completely backwards compatible".
Looking forward to further news / details of CC3  in due course.
Geoff.:)


https://forum.reallusion.com/uploads/images/ba17ca1f-2bbe-4b61-819c-6bdf.png


Waterlane Studios
Waterlane Studios
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 66, Visits: 309
Interesting... Great to see the Base model and skinning updates - looking forward to these.
I'm unsure what animation 'editing' will be with CC though, compared to iClone.
Pixtim
Pixtim
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)Distinguished Member (9.5K reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 516, Visits: 10.7K
Very good things to come with CC3! We will still gain autonomy!

The GoZ function is a good thing, but I think there are a lot of developers who are on 3DCoat (including me :) ) ... It would be nice to have the same function with this software ...


https://forum.reallusion.com/uploads/images/0a0894ca-d56b-4356-859c-f08b.jpg

Kelleytoons
Kelleytoons
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 9.2K, Visits: 22.1K
So it's not going to replace CC2 -- in iClone, when you select "Edit in Character Creator", which version will it invoke?  (Or perhaps that will be something you can set -- because I'd sure want it to invoke CC3, just as I'm sure others would prefer it only invokes CC2).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
Rampa
Rampa
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 8.2K, Visits: 62.6K
It is important to note that CC3 is a separate program. It is not suddenly going to replace CC2.

That said, I have seen every feature that CC3 offers requested in this forum. Especially the import and rigging of clothing in OBJ, and the decimation/remeshing options. These are extremely beneficial directly in iClone. Think of the crowd agent creation using CC characters instead of Anima characters, for one! Your crowds will actually look like they belong with the other characters stylistically. :)


4u2ges
4u2ges
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.8K
Not sure if Iray would be faster than indigo, but if fully integrated saving a hassle to reassign and tweak materials and fixing lights (sort of taking iClone PBR rendering to a new level), plus being FREE... that would be an awesome addition.




midnight.stories.ltd
midnight.stories.ltd
Posted 7 Years Ago
View Quick Profile
Veteran Member

Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)Veteran Member (506 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 8, Visits: 85
Only just saw this the weight map improvements are excellent, only thing I would suggest is looking at the sideways movement of the legs they tend to pull the groin too much giving bad distortion to clothes if you spit too much !
Also have you ever considered doing a DAZ version of the base figures it would make clothes a lot simpler. plus it's a free program and a lot easier to use than blender.
GOETZIWOOD STUDIOS
GOETZIWOOD STUDIOS
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)Distinguished Member (9.2K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K, Visits: 7.2K
@animagic
Yes it is still in development but it is supposed to be release this year with Octane v4.
It is currently being integrated with Unity:
Available Now: OctaneRender for Unity

Regarding iRay, according to the video, it seems it will be "integrated" into iClone rather than being presented as an external plugin to which we have to "export" special scene files.
-- update --
Or may be not, there is still a new window opening for rendering iRay, I though it would be like in Daz 3D, rendering into the iClone viewport. But lets wait for the official release to see the final integration..

Perhaps iRay will be a good surprise after all, faster than Indigo for sure. But I'm eager to see Brigade performances in Unity once officially released because if it is really realtime as promised, that will be awesome, but not for us..

--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

animagic
animagic
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
I think these are interesting developments. How useful it be for my own work remains to be seen. If I can now have a mirror, I would be happy.

I am in favor of adding render alternatives without having to rely on external 3D programs (LightWave, Maya, Blender), simply because of the hassle of exporting scenes. A direct plugin to external render is a better option. That didn't work very well with Indigo, but that was mainly because of the under-optimized way in which the export from iClone was implemented. In that regard I hope that the export to Iray is more efficient (or perhaps Iray is more tightly integrated).

@Guy, I looked at Brigade, and it seems that it is still under development? I was happy to find though that Brigade originated from a Dutchman...:P


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

son.m
son.m
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 190, Visits: 570
For me CC has always been a most wanted tool for iClone that could get some extra features and improvements (I want similar freedom I saw years ago in game char editors for my iClone chars..)

But now it sounds that reallusion focuses more on non-iClone users (who could use other 3D tools already) instead of their own customers.

I don't want to pay extra for CC 3 (and CC 3 content) even when I already paid for iClone 7 and use it only for iClone.

At a certain point it might be easier to create videos with true games & mods & programs like hitfilm or after effects (again) instead of using iClone, what would be really sad.



Reading This Topic