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Message
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Colonel_Klink
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Colonel_Klink
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.1K,
Visits: 7.7K
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Ah busy times... Here's my latest pack of head morph sliders. 75% of original size (was 667x19) - Click to enlarge And the bonus pack 75% of original size (was 667x19) - Click to enlarge Not available as individual sliders. Get the new morph sliders here
* * * * * * * * * * * * * * * * * * See all my content in one place 75% of original size (was 667x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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wires
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Group: Forum Members
Last Active: Last Month
Posts: 5.7K,
Visits: 26.5K
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Just got both face packs, really useful content. :):cool:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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theschemer
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theschemer
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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Are the 20 pack and the 30 pack all different faces? So if I buy the 20 pack now, and the 30 pack later, they will be 50 different morphs? Good stuff. Thanks, TS
edit: I just bought the 20 pack. Another reason I ask is so they don't try to overwrite like face10, face11, face12.ccslider when buying the 30 pack.
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Colonel_Klink
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Colonel_Klink
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.1K,
Visits: 7.7K
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Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
* * * * * * * * * * * * * * * * * * See all my content in one place 75% of original size (was 667x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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Colonel_Klink
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Colonel_Klink
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.1K,
Visits: 7.7K
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Thank you Gerry
* * * * * * * * * * * * * * * * * * See all my content in one place 75% of original size (was 667x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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theschemer
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theschemer
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)TS
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Colonel_Klink
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Colonel_Klink
Posted 8 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.1K,
Visits: 7.7K
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theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob
* * * * * * * * * * * * * * * * * * See all my content in one place 75% of original size (was 667x19) - Click to enlarge Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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theschemer
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theschemer
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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Colonel_Klink (10/31/2017)
theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob I used to play Operation Flashpoint and ArmA when I had spare time. ;) Then I switched to Battlefield. :D That is a good way to fix the naming of the sliders. In fact, last night I was thinking to add a prefix of my initials to them just to get a head start for future naming on all props etc. I sure hope you release some more sliders as they sure do make the workflow faster. Can't wait to see what you have. Thanks, TS
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