By Colonel_Klink - 8 Years Ago
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Ah busy times... Here's my latest pack of head morph sliders.

And the bonus pack

Not available as individual sliders.
Get the new morph sliders here
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By wires - 8 Years Ago
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Just got both face packs, really useful content. :):cool:
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By theschemer - 8 Years Ago
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Are the 20 pack and the 30 pack all different faces? So if I buy the 20 pack now, and the 30 pack later, they will be 50 different morphs? Good stuff. Thanks, TS
edit: I just bought the 20 pack. Another reason I ask is so they don't try to overwrite like face10, face11, face12.ccslider when buying the 30 pack.
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By Colonel_Klink - 8 Years Ago
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Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
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By Colonel_Klink - 8 Years Ago
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Thank you Gerry
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By theschemer - 8 Years Ago
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Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :) TS
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By Colonel_Klink - 8 Years Ago
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theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob
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By theschemer - 8 Years Ago
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Colonel_Klink (10/31/2017)
theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob
I used to play Operation Flashpoint and ArmA when I had spare time. ;) Then I switched to Battlefield. :D That is a good way to fix the naming of the sliders. In fact, last night I was thinking to add a prefix of my initials to them just to get a head start for future naming on all props etc. I sure hope you release some more sliders as they sure do make the workflow faster. Can't wait to see what you have. Thanks, TS
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