Colonel_Klink's New "Instant Faces Volume 2" CC Custom Morph Sliders


https://forum.reallusion.com/Topic345379.aspx
Print Topic | Close Window

By Colonel_Klink - 8 Years Ago
Ah busy times... Here's my latest pack of head morph sliders.
https://forum.reallusion.com/uploads/images/2fecde66-11f9-426e-8706-ae15.png

And the bonus pack
https://forum.reallusion.com/uploads/images/1f08c25f-18d5-450a-b26f-6974.png



Not available as individual sliders.

Get the new morph sliders here
By wires - 8 Years Ago
Just got both face packs, really useful content. :):cool:
By theschemer - 8 Years Ago
Are the 20 pack and the 30 pack all different faces? So if I buy the 20 pack now, and the 30 pack later, they will be 50 different morphs? Good stuff.
Thanks,
TS

edit: I just bought the 20 pack. Another reason I ask is so they don't try to overwrite like face10, face11, face12.ccslider when buying the 30 pack.
By Colonel_Klink - 8 Years Ago
Hi TS
The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed,
I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders.
Hope you have fun with the sliders.
Cheers
Bob
By Colonel_Klink - 8 Years Ago
Thank you Gerry
By theschemer - 8 Years Ago
Colonel_Klink (10/30/2017)
Hi TS
The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed,
I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders.
Hope you have fun with the sliders.
Cheers
Bob


Hi Bob,
  Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)
TS

By Colonel_Klink - 8 Years Ago

theschemer (10/30/2017)
Colonel_Klink (10/30/2017)
Hi TS
The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed,
I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders.
Hope you have fun with the sliders.
Cheers
Bob


Hi Bob,
  Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)
TS


Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on.
Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs.
Bob
By theschemer - 8 Years Ago
Colonel_Klink (10/31/2017)

theschemer (10/30/2017)
Colonel_Klink (10/30/2017)
Hi TS
The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed,
I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders.
Hope you have fun with the sliders.
Cheers
Bob


Hi Bob,
  Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. :)
TS


Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on.
Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs.
Bob



I used to play Operation Flashpoint and ArmA when I had spare time. ;) Then I switched to Battlefield. :D That is a good way to fix the naming of the sliders. In fact, last night I was thinking to add a prefix of my initials to them just to get a head start for future naming on all props etc. I sure hope you release some more sliders as they sure do make the workflow faster. Can't wait to see what you have.
Thanks,
TS