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Message
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Colonel_Klink
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Colonel_Klink
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 1.0K,
Visits: 7.4K
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Ah busy times... Here's my latest pack of head morph sliders. And the bonus pack Not available as individual sliders. Get the new morph sliders here
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Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
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wires
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Group: Forum Members
Last Active: 14 hours ago
Posts: 5.7K,
Visits: 26.4K
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Just got both face packs, really useful content.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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theschemer
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theschemer
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.4K,
Visits: 2.9K
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Are the 20 pack and the 30 pack all different faces? So if I buy the 20 pack now, and the 30 pack later, they will be 50 different morphs? Good stuff. Thanks, TS edit: I just bought the 20 pack. Another reason I ask is so they don't try to overwrite like face10, face11, face12.ccslider when buying the 30 pack.
Edited
7 Years Ago by
theschemer
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Colonel_Klink
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Colonel_Klink
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 1.0K,
Visits: 7.4K
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Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
* * * * * * * * * * * * * * * * * * See all my content in one place
Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
Edited
7 Years Ago by
Colonel_Klink
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Colonel_Klink
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Colonel_Klink
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 1.0K,
Visits: 7.4K
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Thank you Gerry
* * * * * * * * * * * * * * * * * * See all my content in one place
Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
Edited
7 Years Ago by
Colonel_Klink
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theschemer
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theschemer
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.4K,
Visits: 2.9K
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Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. TS
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Colonel_Klink
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Colonel_Klink
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 1.0K,
Visits: 7.4K
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theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob
* * * * * * * * * * * * * * * * * * See all my content in one place
Facebook Page: CWK3D Game and Film Content Cancer Survivor - Retired Teacher - Geriatric Icloner still learning Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV
Edited
7 Years Ago by
Colonel_Klink
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theschemer
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theschemer
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.4K,
Visits: 2.9K
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Colonel_Klink (10/31/2017)
theschemer (10/30/2017)
Colonel_Klink (10/30/2017) Hi TS The sliders from both packs have unique names and are all different morphs, so yes you would end up with 50 morphs. I found this out when putting together the 20 face pack. While the custom sliders were okay for my own use as they had the date/time etc in the file name. Packing them for export stripped off the date/time part of the file name and any similar filenames were not packed, I can see this being a problem if developers have similar names for their sliders too. I can see the importance of unique slider names as well as setting up a unique file path for installed packed sliders. Hope you have fun with the sliders. Cheers Bob
Hi Bob, Thanks for the info and clarification. In the past I found out the hard way when developers name their stuff the same as other people. When using the RL Downloader/Installer, if you don't answer correct, you would lose some files as they would be overwritten. Now just to play it safe I always select the correct answer to "Not Overwrite" but to just keep the original and then the second one would get a number appended to it. Better to have 2 of the same than one missing. People would name the props, prop1, prop2, prop3 etc and that didn't go over so well. Keep up the great work. TS Hi TS. Thanks for the heads up. I used to create addons (models) for Operation Flashpoint and ArmA, and each developer had a 3 letter prefix to place on the name of each addon. Because i use Colonel_Klink as my handle (since 2002) I adopted cwk (for Colonel Wilhelm Klink) as my prefix. I am going to use this on my sliders from now on. Just as an aside, I now have over 600 custom sliders in my toolbox. Some of them will end up in future packs. Bob I used to play Operation Flashpoint and ArmA when I had spare time. Then I switched to Battlefield. That is a good way to fix the naming of the sliders. In fact, last night I was thinking to add a prefix of my initials to them just to get a head start for future naming on all props etc. I sure hope you release some more sliders as they sure do make the workflow faster. Can't wait to see what you have. Thanks, TS
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