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Virtual Reality - Oculus Rift and HTC Vive

Posted By Archie Andrews 10 Years Ago
Rated 3.7 stars based on 3 votes.
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Virtual Reality - Oculus Rift and HTC Vive

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Archie Andrews
Archie Andrews
Posted 9 Years Ago
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Can't believe RL has not even ventured into supporting VR using Vive, Oculus etc. yet. ALL game engines are supporting this and I personally develop VR solutions in Unity.
If iClone had this support I see it as a major potential for VR storytelling.
The 360 option is OK but has no real use.

REAL VR is what we need!  don't see what the major challenge is, just need the camera API's integrating.
Your miles behind on a what is becoming a HUGE topic.
malospam1
malospam1
Posted 8 Years Ago
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I just realized this and its painful. I had to turn down a client because i thouht there would be no way iclone couldn't support the rift or vive. and wow I am very sadened.
Archie Andrews
Archie Andrews
Posted 8 Years Ago
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76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b6d94909-144f-4f81-a251-3adc.jpgThese are the things I'm doing as a combination of using IClone Then Unity + HTC Vive, IClone aint moving their ass so I went to learn Unity instead. I actually use it for more work these days, but I'll give IC credit it helps ... but there's some key support areas I dont think they even pay much attention to. The product is great but could be so much greater but some of the ignorant thought processes of its design just irritate me when using it. For me iClone is a love hate relationship haha :-)
Web link to my work .. also on youtube and facebook .. so iClone I love ya .. but at times I wanna choke ya

http://www.artofmining.com/
https://www.youtube.com/channel/UCS4xEu-iSdR_pPPkfBp20AA
https://www.facebook.com/artofmining/



griphonman
griphonman
Posted 3 Years Ago
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I've been wondering the same thing. Just bought the Quest 2 and eager to create content.

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