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Virtual Reality - Oculus Rift and HTC Vive

Posted By Archie Andrews 4 Years Ago
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Archie Andrews
Archie Andrews
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Hi
I see Iclone as a potential tool to create VR environments, not so much for games but previz or for immersive experiences.
Are there any plans to incorporate FPV using a VR viewpoint? With full head tracking
I don't see it as a huge challenge for the technical team, if they can do it in Unity & Unreal game engines then then principles state that it should be quite feasible.
This functionality would make iClone enter new realms of possibility !!
Imagine being able to showcase an environment, a museum walk through, entering Chernobyl's reactor core, standing on a boat in ragings seas .. being able to look around you.
Doesn't have to be an interactive system (A La Unity style) but simply what IClone is now .. a Pre Visual encounter immersed right into the scene.
MAKE IT HAPPEN PLEASE !! ;-)
Thanks
Alan
Sifr
Sifr
Posted 4 Years Ago
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I asked about that a while ago, not specific brand requests but it would be a great idea to bring director mode back as VR director or VR experience from within a playing scene or whatever.  I'm not getting into specifics here but RL should see they are lined up to become the defacto AR/VR immersive environment creation tool if I have anything left to say about itWink interactivity with Perception Neuron using scripting and an hmd running in realtime should be investigated, I know of such an hmd configuration I own, RL should consider this.w00tw00tw00t

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Reallusion iClone Pipeline --- Plugins: Avatar Toolkit, Kinect Mocap, Facial Pipeline, Displacement Toolkit, Substance Toolkit, CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron ReadySmileBigGrinTongueWinkCoolHeheSmoooothCrazySatisfiedWowPinchExclamationAlienDiscussKissArrowSadAngrySickExclamationBlushWhistlingw00tw00tw00t

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4 Years Ago by Sifr
Archie Andrews
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Yes I think I read your post. Seems to me the way to go .. if game engines are in on it .. why not for such a previz tool as IC.
I'm having to go the learning curve of Unreal/Unity to try and implement my VR concept, but would much prefer to be able to simply view my scenes as a VR spectator in IC rather than the complexity and coding of a gaming engine. This allows the creative people to conceptualise without the headaches and skill required for game development.






Archie Andrews
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Do REALLUSION EVER actually answer these ??
Peter (RL)
Peter (RL)
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Archie Andrews (11/19/2015)
Do REALLUSION EVER actually answer these ??


We collect and consider all wishful feature requests but you won't always get a personal reply unless there anything to update.

Thanks for the feedback. Smile


                                                                

Peter
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www.reallusion.com


Ascensi
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Posted 4 Years Ago
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I've mentioned the idea long ago that IC was not too far from being a game engine itself but I now realize that it could be a simple engine just for people to move around like in a game with wasp and controller support to see things from a gamer's perspective before exporting everything to a full featured/robust game engine.

| i7 -4790K 4.0GHz | 32 GB | GeForce RTX 2080 Ti 11GB | GTX 970 x4 | Window10 | Zbrush 2018 & Keyshot | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iClone Pro & 3D Exchange Pipeline 7 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu
https://forum.reallusion.com/uploads/images/2181b17f-1a5f-4475-a14b-4dbe.gif
Everything here was modeled in Zbrush, Rigged in Akeytsu, animated in iClone 7 and Rendered in Indigo Render 3X   - Fully Noobed, no years of experience, must have vision and drive -completely oblivious to time.
Scene was almost 3 Million polygons. Since it wasn't covered in any tutorials or the manual I learned the hard way..  Set iClone to use quick shader and set any displacement to 0 when exporting to Indigo Project files. Enable any displacement levels in Indigo.   

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4 Years Ago by Ascensi
thebiz.movies
thebiz.movies
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Having recently played around with some simple VR hardware such as google cardboard I think there is great opportunity to use IClone in this field.  Would be very cool to be able to create VR movies or experiences such as the ones you can find in the app stores.



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GSSEV3D
GSSEV3D
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Same here, I am using Unity to create some 360 video but Iclone would be better and faster for it. No need for exporting  charactors etc which is all time consuming and distracts you from the story creation.
I did a short  Christmas one in Unity and a modified jimmy toon!  Was going to have some talking but kept it simple fly through.
You need to  use Chrome or a browser that supports 360 video in Youtube:    360 video link here.
jasonjbrown
jasonjbrown
Posted 3 Years Ago
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RL should definately integrate VR output into iClone.  It's a no brainer.

I don't miss Director Mode, but I do miss FLY/WALK mode.
thebiz.movies
thebiz.movies
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Muvizu just released a 360 degree addon pack. http://muvizu.com/Pack/22/360-video-expansion-pack

 RL isnt far behind Im sure.  I believe I saw Ricky Martin with some IClone 360 renders on youtube if your interested...



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