Group: Forum Members
Last Active: 4 Years Ago
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1. Feature when selected performs quick calculation of character size relative to grid; 2. Determines user-selected A-start to B-stop distance walked/ran; 3. Performs non-slip of feet based on 1+2 (above) / option: with adjustable slider to fine tune
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DebMark Productions
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DebMark Productions
Posted 9 Years Ago
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Group: Forum Members
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That sounds great. Most useful. But where is this algorithm?
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Group: Forum Members
Last Active: 3 days ago
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Here is what we really would like to see! :) This is pretty much the bleeding edge of biped locomotion.
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justaviking
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justaviking
Posted 9 Years Ago
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Great video from SIGGRAPH 2016, Rampa. That is what I have been aching for. Let iClone work out the "below the waist" details.
The use case I like to give is a person preparing a meal in a kitchen, taking short walks between the sink and fridge and stove, with lots of turns and pivots. Natural walking/stepping should be achieved with minimal effort (for most situations), and then I could focus on what the hands, arms, face, and mouth are doing.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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animagic
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animagic
Posted 9 Years Ago
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justaviking (10/14/2016) That is what I have been aching for. Let iClone work out the "below the waist" details.I remember "below the waist" details causing a heated debate...:P
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Group: Forum Members
Last Active: 3 days ago
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Visits: 62.5K
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animagic (10/14/2016)
justaviking (10/14/2016) That is what I have been aching for. Let iClone work out the "below the waist" details.I remember "below the waist" details causing a heated debate...:P Yes. It is a favorite topic of most people. ;) And Viking, the walking around the kitchen was one I adopted from you. Thanks.
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