Simple to use 'No-Slip' of Feet algorithm...


https://forum.reallusion.com/Topic298064.aspx
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By Durl - 9 Years Ago
1. Feature when selected performs quick calculation of character size relative to grid;
2. Determines user-selected A-start to B-stop distance walked/ran;
3. Performs non-slip of feet based on 1+2 (above) / option: with adjustable slider to fine tune
By DebMark Productions - 9 Years Ago
That sounds great. Most useful.  But where is this algorithm?
By Rampa - 9 Years Ago
Here is what we really would like to see! :) This is pretty much the bleeding edge of biped locomotion.


By justaviking - 9 Years Ago
Great video from SIGGRAPH 2016, Rampa.
That is what I have been aching for.  Let iClone work out the "below the waist" details.

The use case I like to give is a person preparing a meal in a kitchen, taking short walks between the sink and fridge and stove, with lots of turns and pivots.  Natural walking/stepping should be achieved with minimal effort (for most situations), and then I could focus on what the hands, arms, face, and mouth are doing.
By animagic - 9 Years Ago
justaviking (10/14/2016)
That is what I have been aching for.  Let iClone work out the "below the waist" details.

I remember "below the waist" details causing a heated debate...:P
By Rampa - 9 Years Ago
animagic (10/14/2016)
justaviking (10/14/2016)
That is what I have been aching for.  Let iClone work out the "below the waist" details.

I remember "below the waist" details causing a heated debate...:P

Yes. It is a favorite topic of most people. ;)

And Viking, the walking around the kitchen was one I adopted from you. Thanks.