Profile Picture

Simple Bodysuit With Blender Tutorial

Posted By Rampa 10 Years Ago
Rated 5 stars based on 4 votes.
1
...
3
4
5
6
7
...
8

Author
Message
Rampa
Rampa
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 8.2K, Visits: 62.6K
You really should not scale the avatar. Unless, of course, you want a giant set of clothes. ;)

Leave the avatar alone, and scale the suit. It is probably 100 times to big, so scaling to ".01" should do it. Assuming you want to scale in Blender, try this video.




Snarp Farkle
Snarp Farkle
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 770, Visits: 3.6K
wires (7/26/2016)
budbundy (7/26/2016)

@snarp and rampa
i import this at 0.40 scale in max, isn't there some scale option on import in blender?
There is one in the fbx import options, but there doesn't seem to be one when importing obj files.


Ok, since there is a way to scale fbx imports I imported the Base.fbx at 40.0 scale, this allowed me to fit the obj item to the Base.fbx.  How will this effect the export? 

https://forum.reallusion.com/uploads/images/97f3687f-6a98-43e8-800b-e2c2.jpg

I have to go back to the videos to see how to export correctly anyways but wanted to know if the scaled up avatar is going to give me problems after exporting, will it import into CC too big? :ermm:


Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible.
Acer Aspire V Nitro Laptop,  2.5GHz Intel Core i5-7300HQ processor with 6MB cache,  256GB solid state drive, 16GB Ram,  4 GB NVIDIA GeForce GTX 1050 Ti graphics.

Rampa
Rampa
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 8.2K, Visits: 62.6K
TopOneTone (7/26/2016)
Yes I did that step each time. Could it be to do with preferences in CC,? haven't checked these since the update.


Also make sure that you have a material on the suit.

What version of Blender are you running? It should be 2.77a. That is the current release. Earlier versions had less refined FBX capabilities.

If your Blender is already up-to-date, it could be that something corrupted your Blender. Try re-installing. But before you do, delete the "Blender Foundation" folder that has been created in your Appdata folder. You may have to google how to make Appdata visible in your version of Windows.

Was Blender working with CC for you before this particular tutorial?

Here is the FBX that I generated during the tutorial. You can see if it will import into CC for you.
https://drive.google.com/open?id=0B3nsNVGroEz6RVl1VTJBYUptdkk
Skuzzlebutt
Skuzzlebutt
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 582, Visits: 8.6K
wires (7/26/2016)
budbundy (7/26/2016)

@snarp and rampa
i import this at 0.40 scale in max, isn't there some scale option on import in blender?


There is one in the fbx import options, but there doesn't seem to be one when importing obj files.


that's a bummer,
but there is a option in daz for obj export (snarp)  try around 40% and experiment until its close



.
wires
wires
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)

Group: Forum Members
Last Active: 9 days ago
Posts: 5.7K, Visits: 26.5K
budbundy (7/26/2016)

@snarp and rampa
i import this at 0.40 scale in max, isn't there some scale option on import in blender?


There is one in the fbx import options, but there doesn't seem to be one when importing obj files.



Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Skuzzlebutt
Skuzzlebutt
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)Distinguished Member (4.4K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 582, Visits: 8.6K

@snarp and rampa
i import this at 0.40 scale in max, isn't there some scale option on import in blender?


.
TopOneTone
TopOneTone
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 329, Visits: 3.2K
Yes I did that step each time. Could it be to do with preferences in CC,? haven't checked these since the update.
Rampa
Rampa
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 8.2K, Visits: 62.6K
TopOneTone (7/26/2016)
Hi Rampa,
The tutorial is great, but I can't get past the Create Assets stage. I input both fbx files hit ok, it starts to load and then crashes. I've followed the video and recreated the whole thing multiple times, but CC has crashed every time at this point. I have not previously had a problem with CC crashing. Any thoughts as to what I should try?


Double check in Blender's  FBX export that you have the "add leaf bones" box un-checked. 
TopOneTone
TopOneTone
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)Distinguished Member (3.9K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 329, Visits: 3.2K
Hi Rampa,
The tutorial is great, but I can't get past the Create Assets stage. I input both fbx files hit ok, it starts to load and then crashes. I've followed the video and recreated the whole thing multiple times, but CC has crashed every time at this point. I have not previously had a problem with CC crashing. Any thoughts as to what I should try?

wires
wires
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)

Group: Forum Members
Last Active: 9 days ago
Posts: 5.7K, Visits: 26.5K
@Snarp Farkle & Rampa,

Exactly the same size thing happens to G3-G5 Clone Cloth bases exported as obj files with 3DXchange and then imported into Blender for fitting on one of the fbx bases. They come in about 100 times too large.

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.



1
...
3
4
5
6
7
...
8



Reading This Topic