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Snarp Farkle
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Snarp Farkle
Posted 8 Years Ago
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wires (7/26/2016)
budbundy (7/26/2016)
@snarp and rampa i import this at 0.40 scale in max, isn't there some scale option on import in blender?
There is one in the fbx import options, but there doesn't seem to be one when importing obj files. Ok, since there is a way to scale fbx imports I imported the Base.fbx at 40.0 scale, this allowed me to fit the obj item to the Base.fbx. How will this effect the export? I have to go back to the videos to see how to export correctly anyways but wanted to know if the scaled up avatar is going to give me problems after exporting, will it import into CC too big?
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
Edited
8 Years Ago by
Snarp Farkle
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Rampa
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You really should not scale the avatar. Unless, of course, you want a giant set of clothes. Leave the avatar alone, and scale the suit. It is probably 100 times to big, so scaling to ".01" should do it. Assuming you want to scale in Blender, try this video.
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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@snarp, do not scale the avatar..... in the daz advanced export optionsset the scale to 40% and see how that looks you may have to do it a few times until you find the magic number.
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Edited
8 Years Ago by
budbundy
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Snarp Farkle
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Snarp Farkle
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
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budbundy (7/26/2016) @snarp, do not scale the avatar..... in the daz advanced export options set the scale to 40% and see how that looks you may have to do it a few times until you find the magic number.Yeah rampa says the same, the reason I tried this was because no matter how small I scaled the cloak in DAZ export when imported into blender it would still be giant clothing. The cloak was a DAZ figure item not an obj accessory which might be part of that problem I don't know, there were other things I had to do to the cloak just to get to where I was, in the example above. Trial and error is a wonderful teacher sometimes! Regardless, Rampa pointed me in the right direction for scaling it down in Blender (Thanks rampa), and once I complete the whole process a couple more times I'll share my CC/Blender journey if it will help someone else who's been Blender Shy too.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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TopOneTone
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TopOneTone
Posted 8 Years Ago
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Hi Rampa, Your fbx worked fine in my CC, but when I loaded your file into Blender, exported it and then brought it into CC it crashed again. So I uninstalled Blender and deleted the app file, then reinstalled and tried again. Once again it crashed. I have attached my fbx file, maybe you could try to use it and see if it crashed for you. Thanks for the help.
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Rampa
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TopOneTone (7/27/2016)
Hi Rampa, Your fbx worked fine in my CC, but when I loaded your file into Blender, exported it and then brought it into CC it crashed again. So I uninstalled Blender and deleted the app file, then reinstalled and tried again. Once again it crashed. I have attached my fbx file, maybe you could try to use it and see if it crashed for you. Thanks for the help. I had a look, and the leaf bones did sneak in! Notice how many more bones are in your hand vs my hand. You need to start again, as your skeleton has lots of extra bones at this point. Start again with one of the RL templates. Your almost there! Yours: Mine:
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TopOneTone
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TopOneTone
Posted 8 Years Ago
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Are you making the armature visible again to see those bones? When I do that I have the same number of bones as you, but it still crashes. The add leaf bones box is definitely unchecked. You say start again with one of the RL templates, am I not already using an RL template?
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Rampa
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TopOneTone (7/27/2016) Are you making the armature visible again to see those bones? When I do that I have the same number of bones as you, but it still crashes. The add leaf bones box is definitely unchecked. You say start again with one of the RL templates, am I not already using an RL template?
I just wanted to make sure you were not re-using the FBX you sent me. But yeah, you did start with a RL base. I made the skeleton visible again to show what was causing the problem. So...... What do the hand bones look like when you import an RL base? Try importing a base FBX into Blender, and exporting it without making any clothing. That's a quick way to test that your work-flow works, before taking the time to make the clothing.
Edited
8 Years Ago by
rampa
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TopOneTone
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TopOneTone
Posted 8 Years Ago
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I imported the RL base, did nothing to it, then exported, brought into CC and it crashed.
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
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Snarp Farkle (7/27/2016)
[quote] budbundy (7/26/2016)
The cloak was a DAZ figure item not an obj accessory using a figure wont work,export it as obj.
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