English


Profile Picture

Wardrobe malfunction - How to fix? (Character Creator)

Posted By justaviking 9 Years Ago
You don't have permission to rate!
1
2
3

Wardrobe malfunction - How to fix? (Character Creator)

Author
Message
Snarp Farkle
Snarp Farkle
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 770, Visits: 3.6K
justaviking (5/1/2016)
FYI...
I did my good deed as a Reallusion citizen and reported this in the FeedBack Tracker:
http://www.reallusion.com/FeedBackTracker/Issue/Conform-Hide-Inner-Mesh-needs-fixing-or-at-least-a-lot-of-improvement


I went in and gave this a vote and offered a suggestion for a feature request that might not be so simple for them to do, but sounded good at the time. :)
http://www.reallusion.com/FeedBackTracker/Issue/All-clothing-as-accessories


Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible.
Acer Aspire V Nitro Laptop,  2.5GHz Intel Core i5-7300HQ processor with 6MB cache,  256GB solid state drive, 16GB Ram,  4 GB NVIDIA GeForce GTX 1050 Ti graphics.

justaviking
justaviking
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 8.2K, Visits: 26.5K
Sigh... Grrr...

If someone has a good solution to this semi-rant, please let me know.
(No, I'm not buying a $500+ piece of software just for this.  Maybe I should pick out a different dress.)




Okay, now I'm getting irritated.
I decided to work on manually painting out the skin that shows through the dress by editing an Opacity Map.
After all, even the CC manual suggest you may still need to do that.

I forgot how "random" it is to try to paint on the 2D map instead of on the 3D object itself.
Okay, I didn't really forget, but it's been a while since I tried.

Trying to find the part of the skin that's right below the armpit/strap area of the dress is nearly impossible, at least for me.

And looking at the UV of the dress of course doesn't help.
Just for fun, here is a picture of the dress and avatar (body) UV maps superimposed...
77% of original size (was 656x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/84936cd5-f132-4b1f-90ed-fb98.jpg

I know almost exactly where on the dress I would want to paint, but good luck finding that on the avatar's body.

Am I going to have to export avatar and dress OBJs (or FBXs) and bring them into Substance Painter so I can see what I'm doing when I try to mask out a bit of peek-a-boo skin?

What a chore for something that looks so simple.

Sigh.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

Rampa
Rampa
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 6 days ago
Posts: 8.2K, Visits: 62.5K
I would not try and make a thin strap transparent. You'll probably see the edge from any side-angle.

I think your better off importing both the body and dress into a 3d program, and carefully adjust the dress straps/top to lay across the breasts better. Use the mesh replace to do this. You only need to re-import the modified dress.

Blender or Sculptris could both manage that pretty easily.
justaviking
justaviking
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 8.2K, Visits: 26.5K
rampa (5/2/2016)
I would not try and make a thin strap transparent. You'll probably see the edge from any side-angle.

I think your better off importing both the body and dress into a 3d program, and carefully adjust the dress straps/top to lay across the breasts better. Use the mesh replace to do this. You only need to re-import the modified dress.

Blender or Sculptris could both manage that pretty easily.


Yeah, that's what I was hoping to avoid.
I've played with Sculptris enough to know what it does, but can't claim to know how to use it.
And my Blender skills are mostly "awareness" (and I have my son do the Blender work for me, but that's like pushing a wet noodle).

Thank you, though, for the comments.

I can get the body into Substance Painter.  Assuming I can get the dress in there too, I can then use the dress *on* the 3D avatar as a reference, and paint my opacity map on the "offending" parts of the body.




I'm sorry, I'm getting a little bit grumpy about this.  I'm tired, and this is really starting to annoy and frustrate me.
As I said before, it's not that I can't do it, or that it's beyond my intellectual capacity, but I really don't want to hew my own lumber or forge my own automobile parts either.

All I want is for the side of the Reallusion dress to look good when my Reallusion character dress puts her arms down.
Is that asking too much?



So... here is a picture of some "protruding" area masked out.
The dress now has no skin showing through it.  Yeah.
But you can see I masked out a bit too much.
So, when I'm painting my mask on the body, how do I know where the dress ends?
Maybe I should just get to bed, and maybe I'll be less irritated in the morning.
77% of original size (was 656x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/fd417e4d-c6a7-4926-8f9d-9cbc.jpg




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

animagic
animagic
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 15.8K, Visits: 31.3K
Snarp Farkle (5/1/2016)
I went in and gave this a vote and offered a suggestion for a feature request that might not be so simple for them to do, but sounded good at the time. :)
http://www.reallusion.com/FeedBackTracker/Issue/All-clothing-as-accessories

It would be complicated as accessories are static and do not bend and fold. You'll need a system that has the clothing confirm. I believe DAZ lets clothing inherit the underlying morphs of the body, which would be the way to do it. I know the wait is difficult, but I would like to see them finish the clothing creation part of CC first, before coming up with yet another approach.




animagic
animagic
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 15.8K, Visits: 31.3K
@Viking: the CC UV map may be optimized for something but not for easily marking sections of body parts I have found. For another application I ended up using a numbered grid, so it becomes painting by numbers if you will. 



raxel_67
raxel_67
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)Distinguished Member (3.1K reputation)

Group: Banned Members
Last Active: 5 Years Ago
Posts: 762, Visits: 2.0K
when i've come across this problem i usually realtime smooth the character, then i change the subdivisión value by one, same as with the iteration value, and then i go for the increase size thingie, usually a value of 0.10 or 0.15 maybe even 0.20, usually fixes it. also realtime smooth the dress
i almost always steer clear of closefitting as it creates many of these issues. 

hope this helps
justaviking
justaviking
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 8.2K, Visits: 26.5K
@Raxel,

I did those things.  Good ideas, though.

The main reason I want a "close fit" is I have a lot of close-ups where you can clearly see the dress strap is offset from the shoulder.

For some reason it's always worse on her right.  I never morphed the body asymmetrically, but hmm, maybe I could give her a minor reduction on the right, I wonder if that would do it.  Seems obvious suddenly... conform the cloth, and then tweak problem area on the character afterwards.

I guess another option is to do the project twice... one with a close fit when I film her left side, and another with a looser fit when I film her right site.  Then edit it in my NLE.

I'm really liking the idea of "shrinking" her right side slightly.  I'll let you know if that works later today, as in 10 to 12 hours from now.




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

animagic
animagic
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 15.8K, Visits: 31.3K
@Viking: I think I have tried shrinking, but the problem I encountered then is that the clothing adjusts as well, which one would expect it do to accommodate various body shapes. The only successful adjustment I've done was outside of the iClone/CC universe with Replace Mesh. But please try and see how it works out.



justaviking
justaviking
Posted 9 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 8.2K, Visits: 26.5K
animagic (5/2/2016)
@Viking: I think I have tried shrinking, but the problem I encountered then is that the clothing adjusts as well, which one would expect it do to accommodate various body shapes. The only successful adjustment I've done was outside of the iClone/CC universe with Replace Mesh. But please try and see how it works out.


I started to realize that later.  You are correct.
For a moment, I was thinking I'd conform the cloth, and then shrink her, but of course the cloth follows her.

I think the most practical approach will be to go back to the opacity mask.
Sadly, it will require trial-and-error, as far as I can tell.

I went back into CC, hoping to export both the avatar and the dress, but I can only export the avatar.
That means I can paint on the avatar in Substance Painter, estimating where the boundaries of the dress are, so at least I get a good start.
Then I'll have to load the approximate opacity map into CC, and iteratively refine it until I'm happy with it.

I'm still annoyed by the whole situation.
It wouldn't be quite as bad if I could have the dress and the avatar together in Substance Painter.
But at least I'm not as grumpy as I was last night.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD


1
2
3



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!