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Hair falls through Cloth

Posted By Lamias 9 Years Ago
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Lamias
Lamias
Posted 9 Years Ago
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Hey Sw000000p,

I thought about the solution to change the camera angle too... :P

But i don't want to "cover up the problem"...

I paid much money for Iclone and all the content, so i would expect from such a program not to have issues like this.

If the issue i am experiencing is something that occures to everyone and it's the program's fault, then i would like to know it, in order to adapt my thinking.

But if it's only on my pc, the ultimate solution of course would be to change the angle and be done with it. But first, i would like to deplete all the other options... :)


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Lamias
Lamias
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Hahahahha, you are talking about blender right? :D

I have listened to your advice, and started learning Maya. I used it to rig characters and create facial morphs!! :)

In regards to my problem, u think that inserting the character in a 3rd party program and fixing the meshes would be helpful?

Thanks :)


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pumeco
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sw00000p (4/28/2016)
Note:
The only reason you here me advise other to use Blender is because most ic users can't afford Autodesk and Blender is Free.
"I'm a 3ds Max, MotionBuilder, Endorphin, AE... user...
NOT a Blender user.


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pumeco
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sw00000p (4/28/2016)
...trolling and disrupting the forum, again. Pinch

Not really, I just thought the best way to represent the notion that most people only use Blender cause they can't affort Max, deserves a facepalm.
People use Blender cause they're wise and because it's a powerful, professional tool that will eventually be the industry standard.

That's why an ever increasing number of "Max" users are switching to it.
Stop talking misleading bullshit, then people wouldn't need to correct you :)






pumeco
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I suppose you could always change your name out of embarrassment when Max and Maya become nothing more than plugins for Blender :D






animagic
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@Lamias: I think it would be helpful for others to try out what you want to accomplish and see if the same problem comes up. I will try when I have some time. The hair should stay off the body I would think. Clothing is a hit and a miss sometimes. RL has promised a better solution for the collision shapes (if I can find the post...:unsure: ), maybe we need to remind them.

Even though there are many fine third-party tools that could be used, you're right to want to accomplish this in iClone, as do I.


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justaviking
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Coincidentally, I had this happen last night...

It used to work fine, but I played with the hair physics settings, and used on of the "built-in options" for hair settings.  I don't remember which one, exactly.  I adjusted the wind some, and after rendering, now her hair impacts into the body and goes under the strap of her dress.

https://forum.reallusion.com/uploads/images/7f215f15-9e45-4e5e-a0ff-a34e.jpg




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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pumeco
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YAAAAAAAAAY :D






justaviking
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Knowing the tools will get better provides comfort.
Knowing what to do with the tools until then gives results.  (Even if that includes Blender, Maya, or whatever, right?  ;) )

So... hair that goes under clothing or into the avatar's skin...

I have two pictures showing the physics settings for the hair.
One set gives the bad behavior shown in the picture in my previous post.
The other set results in well-behaved hair.

https://forum.reallusion.com/uploads/images/eef2c0c1-cbb2-425a-ac43-d7ce.jpg

I am NOT claiming these settings result in universally great hair.  I am only saying one set goes into the collar bone area, the other does not.

I have played with some individual values, but have not yet figured out which one is the most magical one.  It's very likely some combination.  I was really hopeful the Solver Frequency would do it, but that setting alone does not fix the "bad" hair.

I also played with the avatar's collision shapes, but that did not help the bad hair stay on the outside of her chest.

For now, I have to get back to the project using the "good" settings.  If I figure out the secret sauce, I'll certainly share it here.




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Rampa
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It's that margin of ".01" that was the main culprit, methinks. But the inertia can play a pretty big roll as well. It's best to keep it low for hair, as you discovered in column 2. I discovered that with my pseudo-strand hair, the more inertia, the more the strands could widen out flat. It makes it more "flingy" (scientific notation ;) ).

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