sw00000p (3/12/2016)
JV,
With Respect..... This makes no scenes.
When you see chitty uv's.... that results from a developer with chitty uv skills, period!
I agree. I hope you didn't assume I was thinking otherwise.
justaviking (3/12/2016)
Hi Sw00000p,
I admit I don't know for a fact if the one Urbanlamb posted was a "good" one or a "bad" one.Post what you are sure of, Please.
Showing an image and making a blind statement.... No Good.
I disagree on that point. I'll explain why...
I know what you're saying, but
sometimes a picture is a picture. Why waste my time hunting down a picture that in the end, might look exactly the same? My simple and clear point is I've seen UV maps *like* that one that do not make good use of the space. I don't know that Lamb's map was bad, but then again, you don't know that it was good. Either way, visually, it still conveniently supported what I was talking about.
I also understand that an "inefficiently laid out" UV map is not inherently evil.
Evil... No, but it will NOT yield Optimal results.
ANYTHING you do will display a result.... but the idea is to get the highest resolution possible.
I'm so glad you agree with me.
For example, it can be difficult to "paint" your texture without seams showing up if you don't have the right tool, so if you're painting in Photoshop or GIIMP, it can actually be good if you don't have your model "chopped into pieces.
Then USE the right tool... Blender is FREE!
Perfect Example JV:
~ Make ANY mesh EZ to paint or apply images to. (With the highest possible resolution)~
• Break the UV'S apart.
• STITCH it together properly.
For Heads:
Change the default "Bounding Box" setting of (512 x 512) to (512 x 1024)
Well what do you know... we agree again!!! Thanks for repeating my point. I mentioned a couple of the tools that would be difficult to work with. You mentioned a good one. Two sides of the same coin.
But sometimes they can make it difficult to make a prop suitable for close-up work without going to a much higher resolution than would have been required had the map been laid out differently.
Often times.... "THEY" don't know how to achive this and give a down and dirty version.
Once again, no argument. The might have been limited by knowledge, talent, tools, or time. Or maybe simply they had different goals, and "good enough" was good enough.
Carry on, my friend.
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