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Message
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Alien Maniac
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Alien Maniac
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 693,
Visits: 2.1K
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I have Substance Painter and designer. I am not a modeler. In iClone I have tried to use some of the models/props to paint but the real problem is that the creator of them has not made that possible. The UV maps are so lacking. That means we can only paint or put materials on what UV we have available. This is very bad for us that want to fully custom paint or put on materials to our models and props for a project. I understand that the Models can be unwrapped and then remapped but that is a huge process (well to me) and so we have to pay someone to do that. I know that modeling is hard work but why not give users of your 3d creations the needed UV Map options? Quality models and props are an issue too. I saw that Hollywood offers Super Quality items for a Huge price, LOL Yes that is life, you get what you pay for, right? I have made purchases that claimed to be full UV and were not (on other 3d model shops). What are your thoughts on this? Are you satisfied with your purchased 3d models/props as they are? Can it be done better by the modelers? Should they provide us with full UV maps? Is it too much work for them to do? I guess my point here is that we do need full UV options on our items we purchase so we can have the options needed for custom painting or adding materials in iClone for our specific needs on our movie projects. Other than all of us learning 3d modeling is there another solution? iClone gives us a great ability to do so much but without the FULL UV maps we need it seems pointless to buy 3d models/props without them! Also what about the component names too? So confusing and what is this or that area? Such a waste of our time without proper IDs. AND when modelers add things like texts and numbers to items that we can not remove or change without PS? Not all of have PS or experience to do that. If 3d modelers did this they may actually sell more items. YOUR THOUGHTS AND KNOWLEDGE NEEDED......
MSI GE66 Raider, Intel 10th Gen, I7, SC Turbo to 5.3 GHZ, 240HZ, 64GB 3300 Ram, 2x 1TB M2 SSD Drives, NVIDIA GPU RTX 2070/8GB, 55" Sony 4K Monitor External data drives total 7 TB. and an AUDIO Studio Recording system.
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urbanlamb
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urbanlamb
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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I have encountered low resolution texturing but I can't say I have come across a model that has not been properly uvmapped unless its made from the primitives from inside iclone. For iclone the uvmapping should be with as few materials as possible (its a real time engine). The lettering well you can download gimp or krita and export the textures and uvmaps there and redo the work. I had purchased a car set in the content store I had to do some heavy duty texture work. It came with a uvmap though so i just opened it up and painted away.
I dont know if substance painter only uses uvmaps does it not require the mesh model? (never used it I assumed it requires the model as well)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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I agree that a lot (?) of props are not made with good UV maps. Most of the ones I've looked at have made very poor (inefficient) use of the space. Yes, that does make it difficult to paint then, and it is difficult to get top-quality results without resorting to higher-resolution (larger) texture maps.
Maybe that's because I only have a need to work on the 'bad" ones, and the good ones I never feel the need to crack open, so there may be a lot of well-modeled props in the iClone universe. I don't want to offend anyone by painting with a broad brush.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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bluemidget666
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bluemidget666
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Now the problem might be that the model has only one material Id . in painter this would mean you can only apply one material to the model. the solution is to assign material ids in a external modelling package. do you have a Link to the model
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I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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"The UV maps are so lacking"
Can you precise? But today with the Iclone Substance material oriented , it will be very nice if creators could build an ID mask to use in Painter. I think it could be done at the same time when texturing and for buyers it will be a very attractive feature for customizing... And for object wich an over square UV , I use the 3d-coat auto-uv. Not professional way but useable in Painter.
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Alien Maniac
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Alien Maniac
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 693,
Visits: 2.1K
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bluemidget666Ahh Thank you, but It isn't about any specific model, this is about all of them. The point made here is that modelers do not seem to be interested in their giving us the ability to do what we need to do with them for our projects. Many modelers do only make 1 UV or a few and that well, isn't good for us. We need to be able to have full control of the model/s for our needs. That is the whole point of this conversation. Not all users can deal with that issue. Not everyone has that knowledge or 3d modeling program much less experience. Should we? We have enough on pour plates as it is. The expense and time to learn 3d modeling takes us away from our work time and buying what else we really need. iClone makes it easy to add materials/textures and such but what good does that do us if we do not have the UV to do it with. As it is we take it or leave it out. That isn't why modelers make models is it? Do we have to use it as is? Apparently so. That does not work for 3d animators does it? We can not change the past ways of 3d modelers but we can change their future ways by bringing this to their attention here and on the web. Personally I do not think that they are even aware of our needs for having all the UV of a model or why it is so necessary for us to have them. For example: a spaceship, has US or english writings on it. We need some different wording or language or just to remove it. Well no we can not without the UV. Use it as is or find another ship. BUT I like that ship.... LOL Sorry but find another one. So who loses? The modeler and us. More time searching for another ship for us and the modeler does not have his work used. All I want to do is bring this to the 3d modelers attention all over the 3d web. Can you help do that too? Yes even on Google Sketchup. The 3d World is growing tremendously and this is a HOT TOPIC for all to consider. Raise the basic standards of 3d modelers so we can all enjoy doing our work and having it used properly. The 3d Modeling revolution is here Thanks to all who do!
MSI GE66 Raider, Intel 10th Gen, I7, SC Turbo to 5.3 GHZ, 240HZ, 64GB 3300 Ram, 2x 1TB M2 SSD Drives, NVIDIA GPU RTX 2070/8GB, 55" Sony 4K Monitor External data drives total 7 TB. and an AUDIO Studio Recording system.
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urbanlamb
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urbanlamb
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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lol i am confused are you saying that when you click this button there is no uvmap? The one with the little squares? I have it set up to open up in krita. 76% of original size (was 666x19) - Click to enlarge Here is something I got that has lettering on it.. i opened it up in krita and blotted it out.. it had multiple uv channels it opened up the channel. 76% of original size (was 666x19) - Click to enlarge I find these hard on my set building so i often plop all the uvchannels and stuff in such a way as its one flat map and re-import (if i really like the object) but the uvmap is placed in such a way that you just select everything and make a new material and then bake it all onto a single channel and uvmap. I spent awhile working on how to optimize my sets so i can built large ones that take low overhead. Anyhow I have yet to not find a uvmap on anything I Purchase even if i dont like the texture job I can always find a way to "fix" it so i like it. :) Anyhow although I like stuff ready to go i have come to realize long ago my standards of what I expect in a prop or character is actually not what everyone wants/expects. So I just "fix" it to be like what I want to use. No biggy there is more then one way to skin a cat as they say, but I have yet to find I could not skin said cat :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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bluemidget666
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bluemidget666
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Substances alongside your models will become the norm so you can texture as you like then bake out to the less resource hungry single UV but RL have to supply proper PBR substance support before most modellers with work this way.
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I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 3.2K,
Visits: 29.2K
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Lol!! I'm on a project with ship..! I'm completely illiterate with UV because it's an authistic asperger concept ;-) and my brain has not the ability to understand. I tried but no success. But like you I use loooot of free object on the web like this one: 76% of original size (was 666x19) - Click to enlarge 57 meshes with it own material Id with wrong square unit (same as Sketchup object). For me it's a nightmare because I would prefer one or two 4k map. Clearly better for realtime performance. The less Atlas map the better speed render. And this object is useless in Substance Painter. I made this in 2 hours , all texturize in Iclone , using the UV settings pannel with tile textures exept for one : the balloon texture with letter , done in 3dcoat. 76% of original size (was 666x19) - Click to enlarge But yes , it will be very cool if one days there will be only ONE 3d format with ONE textures format.....
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urbanlamb
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urbanlamb
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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sketchup.. I ignore that :) (maybe that is where these models are coming from? in that case try http://archive3d.net/ they have uvmaps and all kinda cool models anyhow we are moving towards the less resource heavy with the albedo map. I must confess I already set my stuff up like that but I dont expect that of all assets I just fix it so it works the way I likes it. I think in the world of 3d type stuff at this level one has to be part geek and willing to learn unless you have a lot of money to pay people for everything. I enjoy learning, but I am wierd.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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