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moviechick
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moviechick
Posted 10 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 120,
Visits: 2.2K
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I'm curious.. one of the bundles is 3DX + Mocap, have there been any changes in the Mocap or is it the same as the one I already have?
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 868,
Visits: 4.1K
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planetstardragon (5/30/2015) hattori, can you use a prop to drive the camera, then export the animated prop to drive the 3rd party software the same way ?
I''m using a box prop right now. Too many steps and if the camera has animated zoom, etc its hard to match outside of Iclone. vidi (5/30/2015) @hattori kun Do the new version now export cloth and hair ? I have still not updated but I'm interested if this works.I haven't upgraded vidi and waiting for support if I'm eligible. I refunded 3dxpro and changed it to 3dx pipeline recently. It doesn't say in the roadmap if it will export phsyx items. It should be possible since iclone indigo exporter supports physx items. They could use the same code to export to something other than the indigo renderer.
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Agonos
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Agonos
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1.1K,
Visits: 3.1K
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Peter (RL) (5/29/2015)
Agonos (5/29/2015) I just bought "3dxchange 6 pro" and I still do not see the opportunity to change the face of ic6 avatars. Maybe I become blind ? Or we still have to wait ? Honestly, at first glance it looks more like a major update 3dxchange5 :( Personally, not being able to change the appearance of avatars heavily slows my creation. Hi Agonos, As explained in my original post, the G6 Avatar Creator is coming in the 3rd quarter when we release the 6.2 update. I know but I find it unusual that such an important function is not established from the start. Already I hoped to find in "iClone 6". I wanted to say.
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prabhatM
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prabhatM
Posted 10 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.8K,
Visits: 8.1K
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hattori kun (5/30/2015)
planetstardragon (5/30/2015) hattori, can you use a prop to drive the camera, then export the animated prop to drive the 3rd party software the same way ?
I''m using a box prop right now. Too many steps and if the camera has animated zoom, etc its hard to match outside of Iclone. vidi (5/30/2015) @hattori kun Do the new version now export cloth and hair ? I have still not updated but I'm interested if this works.I haven't upgraded vidi and waiting for support if I'm eligible. I refunded 3dxpro and changed it to 3dx pipeline recently. It doesn't say in the roadmap if it will export phsyx items. It should be possible since iclone indigo exporter supports physx items. They could use the same code to export to something other than the indigo renderer. Mocha kind of tracking software does not help ?
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 868,
Visits: 4.1K
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prabhatM (5/30/2015)
hattori kun (5/30/2015)
planetstardragon (5/30/2015) hattori, can you use a prop to drive the camera, then export the animated prop to drive the 3rd party software the same way ?
I''m using a box prop right now. Too many steps and if the camera has animated zoom, etc its hard to match outside of Iclone. vidi (5/30/2015) @hattori kun Do the new version now export cloth and hair ? I have still not updated but I'm interested if this works.I haven't upgraded vidi and waiting for support if I'm eligible. I refunded 3dxpro and changed it to 3dx pipeline recently. It doesn't say in the roadmap if it will export phsyx items. It should be possible since iclone indigo exporter supports physx items. They could use the same code to export to something other than the indigo renderer. Mocha kind of tracking software does not help ? That's more work than the box method. Didn't know 6.1 is out. http://www.reallusion.com/iclone/iclone_upgrade.aspx- Added: Direct launch 3DXchange 6 to edit Character/Props from iClone 6.
- Added: Direct add Motion/MotionPlus to 3DXchange 6.
Does that mean 3dx 6 early access can export characters with animation to fbx right now?
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SimonWM
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SimonWM
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 13,
Visits: 54
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I'm sending my project to 3DXChange Pipeline from Iclone 6 Pro using the "Edit in 3DXchane" button but only the character is coming thru, no animation is transferred, only the character in a T-Pose.
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 hours ago
Posts: 8.2K,
Visits: 62.5K
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SimonWM (6/17/2015) I'm sending my project to 3DXChange Pipeline from Iclone 6 Pro using the "Edit in 3DXchane" button but only the character is coming thru, no animation is transferred, only the character in a T-Pose.You need to send the motion separately. It's pretty easy though. Use the "Collect Clip" track for your actor. Drag a region encompassing the motion you want captured. It will be blue. Now, left-click on the region and save the motion (or motionplus) to 3DX. You would use motion plus if the avatars motions relies on constraints (path, reach)or has facial motion motion. Motionplus "bundles" all the types of motion together, except for physics.
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VirtualMedia
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VirtualMedia
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 557,
Visits: 19.0K
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Peter (RL) (5/22/2015) 68% of original size (was 738x21) - Click to enlarge 3DXchange 6.2 (3rd Quarter 2015)*Along with iClone 6.2 we will be releasing the G6 Avatar Creator and full support for the G6 Characters. This will add additional functionality for the new generation of characters including new morph sliders, enhanced lip-sync and all new customization features. And then later in the year we will have 3DXchange 6.3 featuring silent import and export, GoZ support, a new G6 Developer Pipeline for character creation plus iCloth and more. The new silent import and export feature provides a more efficient workflow allowing import and export directly from within iClone (if no conversion settings need to be edited). We will be revealing further information about all the new features very soon, but for now this gives you a taster of the exciting things coming to the wonderful world of IClone in 2015. :)*Please be aware that this release schedule is subject to change. Please tell us that the 3rd quarter update will allow us to improve lips sync of all characters / Daz imports, not just G6 characters.
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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mr_vidius
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mr_vidius
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 433,
Visits: 6.1K
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VirtualMedia (7/10/2015)
Peter (RL) (5/22/2015) 68% of original size (was 738x21) - Click to enlarge 3DXchange 6.2 (3rd Quarter 2015)*Along with iClone 6.2 we will be releasing the G6 Avatar Creator and full support for the G6 Characters. This will add additional functionality for the new generation of characters including new morph sliders, enhanced lip-sync and all new customization features. And then later in the year we will have 3DXchange 6.3 featuring silent import and export, GoZ support, a new G6 Developer Pipeline for character creation plus iCloth and more. The new silent import and export feature provides a more efficient workflow allowing import and export directly from within iClone (if no conversion settings need to be edited). We will be revealing further information about all the new features very soon, but for now this gives you a taster of the exciting things coming to the wonderful world of IClone in 2015. :)*Please be aware that this release schedule is subject to change. Please tell us that the 3rd quarter update will allow us to improve lips sync of all characters / Daz imports, not just G6 characters. Question.. maybe this was answered somewhere along the line. and I somehow missed it. but. the avatar creator thingy that is supposed to be released in the 6.2 . will this be something that is strictly a 3Dexchange thing. or is this something one can do in iclone 6? will I be required to buy 3Dexchange version 6 to use that feature?
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julesd
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julesd
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 9,
Visits: 123
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Just wondering if the pipeline exports will have all the baked animations, such as cloth, hair and facial?
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