Peter (RL) (5/6/2015)
RobertoColombo (5/1/2015)
Single object wrongly shown 2 times in Scene Manager: not fixed!
Details here: https://forum.reallusion.com/Topic224537-386-19.aspxFrom our testing, we determined this issue is a memory related problem due to the huge size of your project. Sadly there won't be a fix for this. It is advised to reduce the size of the project to a more manageable size or split the project into smaller parts to resolve this problem.
Hi Peter,
I disagree with your statement because it is refers to another case.
In the post I identified a simple test case to have props duplicated: the project uses 1 avatar and 2 props.
I doubt this can be considered a "huge project"...
Here are the steps again, for sake of clarity:
1. New project
2. Add Mason
3. Add a Ball (3D Blocks -> Ball_001)
4. Attach the ball to Mason
5. Open the Attach to sub-node window ( three dots "...") and select the Pelvis as the bone to be attached
6. Add a Ball (3D Blocks -> Ball_001) again
7. Attach it to Mason
8. Open the Attach to sub-node window ( three dots "...") and select the BoneRoot as the bone to be attached
Now, you should see in the Scene window that one of the balls appears 2 time in the list of assets attached to Mason
Moreover, I have indicated in this thread at least 4-5 problems (already reported for IC6.02) that haven´t been fixed yet but apparently you have answered 5 times to only one of them.
Regards
Roberto
My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12