Sen,
really nice model of the Stone man.
On another Note:For those who need precious space, or just wish to reduce the footprint: ...and this is covered in the HELP for iClone, but it quite frequently gets overlooked for saving graphics resources. It's the closest you'll come to Flat Mapping outside iClone, just not the same number of steps, and no external program is needed to do it.
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In iClone:
Select the Skin on the Head (Eyedropper)
Apply it to the rest of the components (Paint Bucket).
This gives you a shared texture and reduces the file size when saved to around 3000kb -vs- 20,000kb original. It may not seem like much, but when you multiply the savings by 200-300 characters or thousands of props, and need to back them up, the time savings is significant. Plus not quite as many calls for multiple textures by your graphics card, thus it should render a bit more efficiently.
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