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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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You can't break robo woman in iclone (it's a merge prop) . I know ;) I have not said this :hehe: mapping bone is set in one or 2 minutes [Tongue] . Adjust TPose and enjoy . Required 5 minutes max . I say the same thing all the time :D If you break part , you need 3dx5 , break one by one , after import to iclone , attach one by one on clonebone , adjust position .... very fastidious At the end the same very fastidious, how this stone-thing as seen in the video.
------------------------------------------------------------------- liebe Grüße vidi
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Sen
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 2.8K,
Visits: 28.5K
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:P yes I have edit my post .
 
CGTRADER
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Sen
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 2.8K,
Visits: 28.5K
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vidi (4/27/2012)
maybe RL make a new clone bone dummy, like as xchange bone template, but I personally prefer real bones, and not such "loose" connection
You can do this with 3dx5 or max .
 
CGTRADER
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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Clonebone is a standard rig (non standard character , made with real bone in max for example ) , robo woman is a prop with hierachy (no bones) . YES! @Sen I know :hehe: . I mean, when I attach all Bodyparts from the robo womon on this Clone Bone thing, it would be the same as if I do it, with converted into xchange. :D
------------------------------------------------------------------- liebe Grüße vidi
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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You can do this with 3dx5 or max . I Know, too :) I don't need Clone Bone Dummy it is only a suggest for User without rigging experience.
------------------------------------------------------------------- liebe Grüße vidi
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STooldio
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STooldio
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 39,
Visits: 653
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One of the proposals of 3DXchange is the creation of characters from props, then we have to manage to do it, regardless of other programs. I believe that the factor "axis / pivot" is essential to success. This or other very important detail that the video tutorial does not show. I'm experimenting to find out. The bones that @vidi created with the 3DXchange were also different from the tutorial. What is the "key" to creating a character identical to the tutorial? BTW: How to post youtube videos on forum?

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animatom
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animatom
Posted 13 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 910,
Visits: 12.7K
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BTW: How to post youtube videos on forum? Just paste Share/Embed code you have under the video on Youtube.
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STooldio
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STooldio
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 39,
Visits: 653
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Thanks Animaton! Guys, the key is really the "PIVOT". The Pivot of the prop should be exactly at the junction of the bones. If the PIVOT is positioned wrong the whole figure structure will be compromised.

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Sen
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 2.8K,
Visits: 28.5K
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No problem for me . Yes like I said , pivot point is very important . You need adjust the pivot point , it's better , or like me in the video add some nul_bone for quickly work . I have joined my StoneMan (iprop+iavatar+profile) .
 
CGTRADER
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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You need adjust the pivot point , it's better , or like me in the video add some nul_bone for quickly work . I think a better tutorial that show this informations would be appropriate;) Are the bones now real (bone influence)connected with the joints ?
------------------------------------------------------------------- liebe Grüße vidi
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