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Converting an iClone Prop into a Character - Help!

Posted By STooldio 13 Years Ago
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Converting an iClone Prop into a Character - Help!

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STooldio
STooldio
Posted 13 Years Ago
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Hi!

I'm trying converting an iClone prop into a characterr but I can't.
I follow step by step the model, but the result is wrong.
Can anyone help me, telling me what I'm doing wrong?
What criteria should be followed for proper creation of the bones?
See:

* Image of RL Tuto:




* Image of my trying:





Thanks in advance!


wendyluvscatz
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Posted 13 Years Ago
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unfortunately there are not enough bones to make an iClone character, it needs the minimum shown on the rig to get the green "light".




STooldio
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wendyluvscatz (4/26/2012)
unfortunately there are not enough bones to make an iClone character, it needs the minimum shown on the rig to get the green "light".


I know that. I know associate the bones and get the green light. The problem is the creation of the bones, and this 3DXchange5 makes automatically.
I followed the tutorial exactly and my results were different.

I just posted this picture because it shows better the bones which were created in the tutorial and which were created in my trying.

See the tutorial and I believe you will understand better what is my question:

http://www.youtube.com/watch?v=tnlfTLhReMo


Thanks!




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wendyluvscatz
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you must have set the hierarchy wrong somewhere parenting the wrong bone to a child bone, these props are basically the same as using clonebone without having to attach each bone to the clonebone skeleton in iClone, instead you just place them in position and do the boning in 3dx5 but they still need to follow the same hierarchy.
I myself personally would just do it in iClone the old way using Zac as you get an iMotion head for facial animation you can texture to blend in with the headstone.





bluemidget666
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Cricky
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You reference the clip...and around Time Mark 00:01:30, is where you likely lost contact.

Some of the Scene manager dropped off the view screen. I just finished one as a trial of the structure and it works. I wasn't trying to create a finished product, just testing the tutorial/guide.

If everything doesn't come back to the HIP/Pelvis then the hierarchy will be off. Then you attach it to the World Center Dummy and MERGE.

The video shows you the bare minimum of bones, but it does work if you take it slowly.

5.) Right Hand -> Lower Arm -> Upper Arm -> (Clavicle if Used) -> Upper Torso/Spine

4.) Left Hand -> Lower Arm -> Upper Arm -> (Clavicle if Used) -> Upper Torso/Spine

3.) Head -> Neck -> Upper Torso/Spine -> Pelvis

2.) Left Toe -> Foot -> Lower Leg/Calf -> Upper Leg -> Pelvis/Hip

1.) Right Toe -> Foot -> Lower Leg/Calf -> Upper Leg -> Pelvis/Hip


Final 1, 2, 3 -> World Axis Dummy - MERGE

(" -> ") means attach

p.s. I actually used 3 Spine bones as Lower, Middle and Upper from the pelvis to the neck and it still worked. I also used Toe bones...not required, but they do work if you add the piece to represent them. So I actually used 25 pieces, and that is beyond what is needed.

Use the image from the clip Time Mark starting 00:02:39 showing the actual bone structure inside 3DXchange5 (Do a Screen Print and save it as an image) then use it as your 2D background in iClone when building the characters structure and it should help.

Good Luck.




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STooldio
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Many many thanks guys! :)

I'll try again following your tips. ;)


STooldio
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:(
Don't work yet.
Where am I wrong?
See:



STooldio
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I managed to do with balls:

http://www.youtube.com/watch?v=svT1QIkevyg


vidi
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@Tooldio my suggestion, use for this task Clone Bone as previously,because this methode "prop bone"is imprecise and complicated.
At the end, the joints has no bones influence , just so how it is with clone Bone.

Would you like real joints deforming , you need real bones.

Carrara is great for this job

both the same modell and see the difference
That is a comparison und you can see what I mean.



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liebe Grüße vidi





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