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Converting an iClone Prop into a Character - Help!

Posted By STooldio 13 Years Ago
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Sen
Sen
Posted 13 Years Ago
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Hi ,

Very strange your result Stuldio . 3dx5 work fine and convert iprop to non-standard is very simple
normaly :P .
If you want share the file , if it's base content .


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vidi
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sen a question, are the prop bones joints connected with this hierarchy iprop methode ? when not why this detour about xchange? :hehe:

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Sen
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Heu ... sorry I don't understand ?




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vidi
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I mean this http://www.youtube.com/watch?v=tnlfTLhReMo
and that is what @Stuldio tried.

For me it is not an another thing as clone bone, only more complicated, but you say is very simple
normaly :P

Therefore my question what is the difference ?

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Sen
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Yes it's like using clonebone , but convert to non-standard into 3dx5 is better result in animation.
I think the 2 ways required the same work , but convert using 3dx5 is better , also you keep animation perform if present in iprop/liveprop ....

Stuldio , try with robo woman 3d live prop . If you are no result or bad result , you make something wrong . Another thing to think is pivot point ;) .

Ex : robo woman .




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vidi
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but convert to non-standard into 3dx5 is better result in animation.


Why ?

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Sen
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With 3dx5 , you can map more bones than clonebone . If you want to make a prop with 3 spinebone , you can't use clonebone .

For example :

- Clonebone use only 2 bone for spline , with 3dx5 you can add many bones for spines.
- With 3dx5 you can add extra bones

So anim result is more flexible with 3dx5 . Yes if you prop match perfectly clonebone-rig
number prop=number bones), use it .




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Ok this make sense, or maybe RL make a new clone bone dummy, like as xchange bone template, but I personally prefer real bones, and not such "loose" connection


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vidi
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I have analyzed the robo women
First she is ready to use
secondly she has the same main bone how clone bone system.
So I think for the most biped Charakter is clone bone absolutely sufficient.

@sen have you tried, with this methode break and put together an own figure?
I have, and for me it is 100 time faster to rig with real bone.

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You can't break robo woman in iclone (it's a merge prop) . so 3dx5 is better , mapping bone is set in one or 2 minutes :P . Adjust TPose and enjoy . Required 5 minutes max .

If you break part , you need 3dx5 , break one by one , after import to iclone , attach one by one on clonebone , adjust position .... very fastidious I think .

And no , robo woman is not similar with clonebone. Clonebone is a standard rig (non standard character , made with real bone in max for example ) , robo woman is a prop with hierachy (no bones) . Hierarchy is similar, but all human rig are made similar in hierarchy .

I agree , if you start to build your own , it's certainly faster use clonebone , if your prop are similar in hierarchy and number parts/bones .





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