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tamaralizzi
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tamaralizzi
Posted 13 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 353
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Sen (5/12/2012) This character is not a iprop , it's a standard rig convert to non-standard iclone character .It's not the purpose of this thread I think .
Perhaps you can say where the file come from ..... ????? noof course, are characters in the game gmod, regularly downloaded from steam site, VTF format, and converted into 3dsmax FBX
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Sen
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.8K,
Visits: 28.5K
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This character is not a iprop , it's a standard rig convert to non-standard iclone character .It's not the purpose of this thread I think . Perhaps you can say where the file come from ..... ????? no
 
CGTRADER
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Paumanok West
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Paumanok West
Posted 13 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
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tamaralizzi (5/11/2012)
you're right, I do not need to buy them, they steal things, I create my own characters  wow--is that character design your own?
General Picture - animating now to life itself(tm) Member of Content Wizards
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tamaralizzi
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tamaralizzi
Posted 13 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 14,
Visits: 353
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you're right, I do not need to buy them, they steal things, I create my own characters
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bluemidget666
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bluemidget666
Posted 13 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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http://www.reallusion.com/CustomerSupport/UserEx/QForm.aspx customer support would be the best place to take any issues you have.

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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STooldio
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STooldio
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 39,
Visits: 653
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Sen (4/27/2012)
No problem for me . Yes like I said , pivot point is very important . You need adjust the pivot point , it's better , or like me in the video add some nul_bone for quickly work . I have joined my StoneMan (iprop+iavatar+profile) .  It's pretty good! :)

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Cricky
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Cricky
Posted 13 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.8K,
Visits: 13.8K
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Sen, really nice model of the Stone man. On another Note:For those who need precious space, or just wish to reduce the footprint: ...and this is covered in the HELP for iClone, but it quite frequently gets overlooked for saving graphics resources. It's the closest you'll come to Flat Mapping outside iClone, just not the same number of steps, and no external program is needed to do it. ********************************************************************* In iClone: Select the Skin on the Head (Eyedropper) Apply it to the rest of the components (Paint Bucket). This gives you a shared texture and reduces the file size when saved to around 3000kb -vs- 20,000kb original. It may not seem like much, but when you multiply the savings by 200-300 characters or thousands of props, and need to back them up, the time savings is significant. Plus not quite as many calls for multiple textures by your graphics card, thus it should render a bit more efficiently.
SKYPE ID: rc.650
http://city.reallusion.com/store/ModuleExpand.aspx?id=GS634545170497417354&mdid=18866
http://city.reallusion.com/ContentTag.aspx?tagname=Cricky&AuthorID=20081020688550191201#]Reallusion Store Content
" If I had Alzheimer's (Old Timers), would I know it? "
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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You need adjust the pivot point , it's better , or like me in the video add some nul_bone for quickly work . I think a better tutorial that show this informations would be appropriate;) Are the bones now real (bone influence)connected with the joints ?
------------------------------------------------------------------- liebe Grüße vidi
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Sen
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.8K,
Visits: 28.5K
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No problem for me . Yes like I said , pivot point is very important . You need adjust the pivot point , it's better , or like me in the video add some nul_bone for quickly work . I have joined my StoneMan (iprop+iavatar+profile) .
 
CGTRADER
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STooldio
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STooldio
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 39,
Visits: 653
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Thanks Animaton! Guys, the key is really the "PIVOT". The Pivot of the prop should be exactly at the junction of the bones. If the PIVOT is positioned wrong the whole figure structure will be compromised.

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