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lollosone
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lollosone
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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Hi, Still in a quest to figure out if I can use CC3 for Unity; and I did get another roadblock.
In DAZ studio I can simply export the morphs I have for the various expressions (happy, sad, scared, angry and so on); and in Unity they are available at runtime, so I can code them in the application logic and make changes at runtime. I can't find a way to do the same with the CC exported figures. The exported figure has blendshapes but there is nothing that set multiple parameters to make an expression; and this is confusing because I can set an expression in CC3; but the blendshapes exported do not have those. Is this expected or a bug?
Also for DAZ figures imported in CC3, there is no way to export actual morphs from DAZ figures. From what I can tell, since baking or exporting has no effect when I export the figure to Unity; I assume that the only morphs exported are the ones from CC3? Which as mentioned above, lack the expressions morphs sadly; so to use them in Unity I have to write down ALL the single morphs for "happy"; and modify the CC3 exported morphs in Unity one by one. Which is borderline insane if you ask me :( Thanks
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