Profile Picture

Export expressions from CC3 or DAZ figures to Unity does not work

Posted By lollosone 7 Years Ago
You don't have permission to rate!

Export expressions from CC3 or DAZ figures to Unity does not work

Author
Message
lollosone
lollosone
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 95, Visits: 340
Hi,
Still in a quest to figure out if I can use CC3 for Unity; and I did get another roadblock.

In DAZ studio I can simply export the morphs I have for the various expressions (happy, sad, scared, angry and so on); and in Unity they are available at runtime, so I can code them in the application logic and make changes at runtime.
I can't find a way to do the same with the CC exported figures. The exported figure has blendshapes but there is nothing that set multiple parameters to make an expression; and this is confusing because I can set an expression in CC3; but the blendshapes exported do not have those.
Is this expected or a bug?

Also for DAZ figures imported in CC3, there is no way to export actual morphs from DAZ figures. From what I can tell, since baking or exporting has no effect when I export the figure to Unity; I assume that the only morphs exported are the ones from CC3? Which as mentioned above, lack the expressions morphs sadly; so to use them in Unity I have to write down ALL the single morphs for "happy"; and modify the CC3 exported morphs in Unity one by one. Which is borderline insane if you ask me :( Thanks




Reading This Topic