Mythcons
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Mythcons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
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Greetings, I'm in the process of creating content, but I haven't been able to figure out how to slide multiple values contained within a character's components with one dial. I know it can be done. TokoMotion's dials have this feature. Any assisting on this issue would be appreciated.
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Group: Forum Members
Last Active: 5 Months Ago
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After you have create a morphslider exported this Mesh with the Theeth and eyes as a fbx in your 3D Applikation . Now is important that you adjust / move the Eyes and Theeth with the Bones on the right position Again !!! Not move the vertices, use Bone in this case !!! Export it back in CC as Cloth, not as Morph !!! , Now is the Character in the View and can saved as iAvatar . Then create a Morphslider and use this iAvatar as target Morph You will get a new Morph slider , which controlling eyes and Teeth in one dial/slider
------------------------------------------------------------------- liebe Grüße vidi
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Mythcons
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Mythcons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 455,
Visits: 3.2K
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Ahhh... I think I have it now. You have to reduce / enlarge features with keyframes, rather than by editing the skeleton in edit mode. Very clever. Thank you for schooling me on this trick! Although I have to needle Reallusion a bit, as this is very counter-intuitative and almost feels like I'm tricking the program, rather than following a design guideline.
Regadless, I think I can work with this method. Much appreciated. :)
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Group: Forum Members
Last Active: 2 Weeks Ago
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I used pose mode in Blender, and then set the pose as the rest pose. Here's a tutorial I made. It's not the facial features, but it should give you a pretty good idea.
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 10.8K,
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Can you explain more ? Edit Ah you mean edit mode in Blender I use not Blender therefore I have not understand what you mean
------------------------------------------------------------------- liebe Grüße vidi
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