paulg625,
You are a Programmer... and once you learn what I have to share... using LightWave's tools...
You will do what 99.9% of us.... CANNOT do. (SCRIPT).
:w00t:Example:
I think I understand this is a layer between scripting and objects or bones, pre-built scripts which we access as functions. When I'm working with a touch screen it has certain features built into it. Example I drop a button on the screen I don't have to create a script to tell the button to turn on a bit. I find the function and just tell it what bit to turn on. this way I'm not having to code a simple function over and over. and only writing code for special or out of the box stuff.
Your response is EXCELLENT (SPOT ON!)
:rolleyes:
The (Pre-Built) functionality is what you use in ANY GAME ENGINE OR 3D APP to "Raise-the-Bar."
I must copy and paste what others do to complete this.
YOU.... simply need to learn "What's Available" and WRITE IT YOURSELF!
....amazing results "When you learn LightWave's Tools."
Ms. Vidi pointed out Jason Osipa's Rig... Stop Staring.
My rigs are all built this way:
75% of original size (was 674x19) - Click to enlarge
NOW.... you will see what I asked you earlier.... How to Connect THIS?
Remember, I am NO programmer... you are.
PLEASE find LightWave's method of doing THIS!!!!Logic:
Move the Jaw (CIRCLE) "on its LOCAL (POSTION) Y AXIS.... and make the Jaw BONE... rotate "with PRECISION" on it's LOCAL (ROTATION) Z AXIS.
You assign the Jaw_cir local Y track:
Transform - Position - Y Position TRACK.75% of original size (was 674x19) - Click to enlarge
Assing the Jaw_bone Z_Rotation Track.
75% of original size (was 674x19) - Click to enlarge
Assign a (2-Way) Connection: Move either object and the other follows.75% of original size (was 674x19) - Click to enlarge
Now move the Jaw (circle) UP... in its LOCAL Y Position Axis and what happens???
The MOUTH rotates in the wrong direction.
:crazy:
75% of original size (was 674x19) - Click to enlarge
Fine-Tune Control:
Add a (- "negative sign") in the expressiion)
75% of original size (was 674x19) - Click to enlarge
The mouth and cir control transform correctly..
BUT....
The mouth rotates WAAAY too fast.
:crazy:
Fine-Tun Control:
Add a "Multiplier" in the equation."Multiply it by (.2)"
75% of original size (was 674x19) - Click to enlarge
Now SHE works beautifully.
:Wow:I take this a step further and MATCH ICLONE'S "Expression Editor"
~ Pose to Pose
75% of original size (was 674x19) - Click to enlarge
~ Phoneme to Phoneme
75% of original size (was 674x19) - Click to enlarge
~ Viseme to Viseme
75% of original size (was 674x19) - Click to enlarge
DON'T listen to them when they say... this is NOT needed.
You are learning "FINE-TUNE CONTROL"
Ready for Motion Mixing and FACIAL MOCAP!
Hope this Help
:cool: