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How to Create a face bone rig?

Posted By paulg625 8 Years Ago
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but0fc0ursee
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paulg625 (10/20/2017)
Still with you ... Master Rigger... I'll hold questions because seems the next step would have answered them anyway...

Please.... DON'T hesitate asking  questions.  The more you clearly understand.. the easier it gets.

PLEASE learn LightWave's tools.
...because some complex steps are coming up soon and "I DON'T" know how LightWave or Blender's tools work,

Example: (Once this is understood.... Your EYES will open really WIDE with excitement)
NOT NOW, but soon.... I need to you to link two objects (PARAMETERS) together.
~ This is NOT the same as linking objects together.

Clarity: (Advanced Steps).... slowly creeping in. "I DON'T want to overwhelm you."
Bone Transform TRACKS (X,Y,Z)

Goal:
Rotate (1) bone on it's... for example....(LOCAL Y_Rotation track) and MAKE another bone transform / move on it's (LOCAL  X_POSITION) track.

....think..... we are discussing "How to make the eyelids follow the eye's rotations" :cool:
1. The Eye bone rotate's...say Look Up...
2. BOTH EyeLids... MOVE slightly (CONTROLLED BY YOU) :Wow::Wow:


~ Get it. :ermm:

_________________________________________________________________________________________

PRO TOOLS: (Move one object and control numerous ACTIONS)
Terminology is different, but THE SAME RESULTS are achieved.

~ In Maya.... this is known as "Event Driven"
Object Moved... known as the "Driver"
Objects controlled actions.... known as "Driven"

~ In Max.... You use "Reaction Manager."
Max terminology.... Master and Slave.


BUT... Max has a alternative way known as "Wire-Parmeters"
...Where you control one objects TRACK and transform other objects.... TRACKS.

"Wire-Parameter" is super EZ to use.
I have no idea how LightWave or Blender does this...
BUT...
I know both programs.... EASILY perform the SAME operation.

For now... I will keep it very simple. ;)

paulg625
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but0fc0ursee (10/20/2017)
paulg625 (10/20/2017)
Still with you ... Master Rigger... I'll hold questions because seems the next step would have answered them anyway...

Please.... DON'T hesitate asking  questions.  The more you clearly understand.. the easier it gets.

I will definitely ask questions.

PLEASE learn LightWave's tools.
...because some complex steps are coming up soon and "I DON'T" know how LightWave or Blender's tools work,

Yes, diving back into Lightwave, especially on the rigging side. I have bounced around a lot (sometimes to much) (I thank you for the slap back to reality)   I have a ton to learn but believe I have a good set of tools for a work flow just need to focus on a few tools. Right now will focus on lightwave and especially rigging.

Example: (Once this is understood.... Your EYES will open really WIDE with excitement)
NOT NOW, but soon.... I need to you to link two objects (PARAMETERS) together.
~ This is NOT the same as linking objects together.

Clarity: (Advanced Steps).... slowly creeping in. "I DON'T want to overwhelm you."
Bone Transform TRACKS (X,Y,Z)

Goal:
Rotate (1) bone on it's... for example....(LOCAL Y_Rotation track) and MAKE another bone transform / move on it's (LOCAL  X_POSITION) track.

....think..... we are discussing "How to make the eyelids follow the eye's rotations" :cool:
1. The Eye bone rotate's...say Look Up...
2. BOTH EyeLids... MOVE slightly (CONTROLLED BY YOU) :Wow::Wow:


~ Get it. :ermm:

_

 I think I understand this is a layer between scripting and objects or bones, pre-built scripts which we access as functions.  When I'm working with a touch screen it has certain features built into it. Example I drop a button on the screen I don't have to create a script to tell the button to turn on a bit. I find the function and just tell it what bit to turn on. this way I'm not having to code a simple function over and over. and only writing code for special or out of the box stuff.
________________________________________________________________________________________

PRO TOOLS: (Move one object and control numerous ACTIONS)
Terminology is different, but THE SAME RESULTS are achieved.

~ In Maya.... this is known as "Event Driven"
Object Moved... known as the "Driver"
Objects controlled actions.... known as "Driven"

~ In Max.... You use "Reaction Manager."
Max terminology.... Master and Slave.


BUT... Max has a alternative way known as "Wire-Parmeters"
...Where you control one objects TRACK and transform other objects.... TRACKS.

"Wire-Parameter" is super EZ to use.
I have no idea how LightWave or Blender does this...
BUT...
I know both programs.... EASILY perform the SAME operation.

For now... I will keep it very simple. ;)



Ok Still looking through Lightwave materiel, and a few videos, to find what they call these functions. I have found a few possibilities I am researching. 
Funny it is a lot like what I do for programming a controller and touch screen set up. I can write code to do complex tasks but certain functions  are pre-built and can be used with setting parameters or writing an expressions or both. 

I know lightwave as a place for expressions but until i read about this don't want to assume it is what I am looking for. I also found some pre-built functions it can use on object one is a follow function but again I need to read and study more to make sure I am looking at the right thing.

vidi
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If you want rigging for iClone,  follow the RL whitepaper, no matter which program you use. Controller, driven, helper or whatever is not needed in this case .and will not work in iClone. Even it would be created extra Nodes without functions

In the Whitepaper you get a feeling of the Bone Hirachy and how you can connect it to the iClone system. It works!
I think the guide will more help than  any  phrases.


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liebe Grüße vidi




paulg625
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Thanks Vidi,

I plan on looking at all the options suggested here and decide what works best for my work flow. I need to know what will get me the results I want and need. Iclone fits into this work flow but I also want to explore how to use it with other options. For example we don't have a graph editor. ( I know this is coming) Lightwave does and I know some of the basics how to use it. Another function in Lightwave has is Motion Mixer. Iclone doesn't have this function. 

Now I'm not griping really just stating a fact. Iclone is a tool like others it has its strengths and weaknesses. I want to capitalize on all my tools strengths and use them the best way possible.  

The information ButOfcOurse is sharing flows directly into what Lightwave is capable of and I am wanting to learn to use it and find ways to use it in support of and together with Iclone. As these are both programs which are part of my work flow. 

I understand what you are saying about the possibility of Iclone not being the end of the workflow is all possibilities.  My question is does it have to be at the end of the workflow in every situation? 
Honestly for me I doubt either of these two programs will ever be my end of workflow anyway. As mine will typically be AE and Premiere Pro...

vidi
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What I say is,  why start more complicated than needed .the Guide will give you a Idea in General.and will not overwhelm you with tech blablub.
Only a novice would be by swooopish impressed,
 
No worrie you will  no missing a part.
A rig created for iclone is compatible with another 3D Aplication.
That is not only specific Knowledge only for iClone
If you then want connect Bones with  Controller or create a GUI ,,,, , it is not helpful to get Informations about 3D Max  if you want use Lightwave. That are native Program functions and workarounds  and depends which Programm you use.

Therfore start simple and understand first the the basic of the concept behind.
The Rest will grow automatically with Experience.

btw I start with this Guide as a  novize  and now I get even money for Rigging
Also these Book is a must have
https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907/ref=sr_1_fkmr0_1?ie=UTF8&qid=1508592718&sr=8-1-fkmr0&keywords=Stop+Staring%3A+Facial+Modeling+and+Animation+Done+Right+3+%2C+Kindle+Edition+von+Jason+Osipa+%28Autor%29






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liebe Grüße vidi




paulg625
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vidi (10/21/2017)
What I say is,  why start more complicated than needed .the Guide will give you a Idea in General.and will not overwhelm you with tech blablub.
Only a novice would be by swooopish impressed,
 

As I said Thank you for you input.  I just think we have different perspectives here. Because what I have been told isn't to me a lot of tech Blablub. It has been pretty clear and simple. I know I'm no expert but I have understood what I have been told and it seems clear to me. I also hear what you are saying to. But I have rigged several characters in the past it has just been a while. and even in the end if this is above my skill levels it won't always be and here it is a record for me to follow. and I can tell you It has helped me discover several tools and ways of doing things I have done in other programs I used in the past but didn't know were available to me in the ones I'm using now...

No worrie you will  no missing a part.
A rig created for iclone is compatible with another 3D Aplication.

I know Iclone rig is compatible with other software. But bringing them out can be a problem due to differences in how FBX works in the program. So for example this is one of the things I have learned from all of this is a work around to one of the problems I was having during this... 

That is not only specific Knowledge only for iClone
If you then want connect Bones with  Controller or create a GUI ,,,, , it is not helpful to get Informations about 3D Max  if you want use Lightwave. That are native Program functions and workarounds  and depends which Programm you use.

I disagree with on this because Lightwave does have similar functions as to what I have been shown in 3D max. I Don't see a problem with getting it to work with Lightwave in a similar fashion.  

Therfore start simple and understand first the the basic of the concept behind.
The Rest will grow automatically with Experience.

btw I start with this Guide as a  novize  and now I get even money for Rigging
Also these Book is a must have
https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907/ref=sr_1_fkmr0_1?ie=UTF8&qid=1508592718&sr=8-1-fkmr0&keywords=Stop+Staring%3A+Facial+Modeling+and+Animation+Done+Right+3+%2C+Kindle+Edition+von+Jason+Osipa+%28Autor%29





And above all I will always go my own way and make my own decisions about information...  For example the book you recommend I will be adding it to my library (Thank you) 
But on the same note your making a pretty big assumptions of what I know and don't know... 


vidi
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It is allowed what pleases 

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animagic
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It's interesting to see the different philosophies revealed in this thread...:unsure: I leave rigging to others...:P


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I understand, I don't plan on doing rigging for everything I do either. But I like to know and understand how to Because sometimes things don't work the way you want. For example when I first started learning through learning I discovered I could modify a rig to make more usable. Now I haven't messed with rigging in some time ( nor was I ever an expert)  But knowing some Ideas on the how it works provides available options.

I did the same thing when learning to animate I felt weird (like I was cheating) when using a premade animation. So learned to create my own. Now as I moved forward learning more and knowing my goal was to tell stories more then just to animate. I said it's ok to use premade animations as long as the story was mine.  But knowing how to animate by hand allows me to make the motions unique to the character and work on between motions. So in the end it still makes my animations better IMHO. I am approaching rigging the same way....

animagic (10/21/2017)
It's interesting to see the different philosophies revealed in this thread...:unsure: I leave rigging to others...:P


animagic
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I'm with you on the animation. I use a combination of clips and key-framing and possible Mocap in the future. I also like to tell stories, but as there are only so many hours in the day, I leave some stuff to those more capable. 


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