paulg625 (10/19/2017)
..Yes I understand much remains to be learned. Looking forward to learning... Thanks for sharing you knowledge....You Welcome!
:)
Are you able to add facial bones to a character?
Example:
iClone requires a simple FK Skeleton.
To add face bones:
~ Set them to fit the area of skin.
~ Give each bone a point helper (as its Parent)
~ Link the helpers to the Head bone.
Skin It...
POOF!
:)
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EDIT:
The reason you want to add point helpers is for the "Expression Editor."
To raise the inner or outter Brow.... Move the bone.
Please let me know if your able to follow me.
...so I can wrap this up by showing you "The Final Piece." (Jaw and Tongue bones)
:)If you're able to follow... I can show you how to add "Realism" to the Mouth.
~ When the Jaw opens... the mouth corner bones moves downward (approx. 1/3 the distance of the Jaw's rotation)
~ This enables very nice Phonemes & Viseme morphs.
You add this functionality.... "Weighting" an "Orientation Constraint" (Between 2 Objects)
;)It's super EZ...
1. You give the Jaw bone a (2ND) point helper.
2. You apply an Orientation Constraint (to the 2ND point helper) and the Jaw bone.
This means you are constraining the (2nd point helper) to the Jaw bone.
When the Jaw rotates open....
~ You WEIGHT the (2nd) point helper = 33.5 percent.
~ You WEIGHT the (Jaw bone) = 66.5 percent.
You can use Orientation constraints in iClone... but you can NOT "Weight" the value between (2) bones or objects.
This opens up a whole new world.
Feedback Tracker :)