paulg625 (10/20/2017)
Still with you ... Master Rigger... I'll hold questions because seems the next step would have answered them anyway...Please.... DON'T hesitate asking questions. The more you clearly understand.. the easier it gets.
PLEASE learn LightWave's tools.
...because some complex steps are coming up soon and "I DON'T" know how LightWave or Blender's tools work,
Example: (Once this is understood.... Your EYES will open really WIDE with excitement)
NOT NOW, but soon.... I need to you to link two objects (PARAMETERS) together.
~ This is NOT the same as linking objects together.
Clarity: (Advanced Steps).... slowly creeping in. "I DON'T want to overwhelm you."
Bone Transform TRACKS (X,Y,Z)
Goal:
Rotate (1) bone on it's... for example....(
LOCAL Y_Rotation track) and MAKE another bone transform / move on it's (
LOCAL X_POSITION) track.
....think..... we are discussing "How to make the eyelids follow the eye's rotations"
:cool:
1. The Eye bone rotate's...say Look Up...
2. BOTH EyeLids... MOVE slightly (CONTROLLED BY YOU) :Wow::Wow:~ Get it.
:ermm:
_________________________________________________________________________________________
PRO TOOLS: (Move one object and control numerous ACTIONS)
Terminology is different, but THE SAME RESULTS are achieved.
~ In Maya.... this is known as "Event Driven"
Object Moved... known as the "Driver"
Objects controlled actions.... known as "Driven"
~ In Max.... You use "Reaction Manager."
Max terminology.... Master and Slave.BUT... Max has a alternative way known as "Wire-Parmeters"
...Where you control one objects TRACK and transform other objects.... TRACKS.
"Wire-Parameter" is super EZ to use.
I have no idea how LightWave or Blender does this...
BUT...
I know both programs.... EASILY perform the SAME operation.
For now... I will keep it very simple.
;)