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DebMark Productions
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DebMark Productions
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 276
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Just to add my 2 cents worth, the major problem when importing already rigged characters is that the number and location of the joints do not match what iClone is expecting. An example is when you try to bring in 3 hip joints or 3 joints for the arm and shoulder. First of all, look at the specific joints iClone is expecting and match it with your rig. I use the free program, bvhacker, to adjust by adding or removing the joints in order to resolve any conflict when I import motions into iClone.
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urbanlamb
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urbanlamb
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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Its the rigify . Make sure its one continuous skeleton and remove all the stuff used for animating and just leave a basic skeleton. This is super basic but it will give you the info needed to get a skeleton in that you made https://www.youtube.com/watch?v=8tvzXClb2d8I would suggest you make a skeleton of your own and not use rigify and make it to meet the iclone criteria and just re-use it. Once you make the thing you dont need to make another you can use it over and over again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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SirWill
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SirWill
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3,
Visits: 8
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Greetings all.Well I am having issues exporting specific characters from blender to 3DExchange. The characters are well rigged and rigify was used but when exporting to 3Dexchange pop up message says " Does not support file format". My question has anybody else noticed this and if not how does one go around it? I have tried several methods but still nothing is forthcoming. I am using blender 2.77.Your response will be highly appreciated.
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gcshep
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gcshep
Posted 12 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 355,
Visits: 3.0K
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I have managed to bring down the face count from 507,904 to 31,744 you can bring it even smaller if wish I have attached a word document explaining all.
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gcshep
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gcshep
Posted 12 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 355,
Visits: 3.0K
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I have asked him if he could do a few screen shots as to what to do.
Eventually I would like to have ago but my artist skills are ok (when her who must be obeyed ) says houses needs painting. Don’t know if you know this site TF3DM – 3D models for free but I thought might give some these models ago with rigging first Site below.
http://tf3dm.com
George
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Yeah I'm a bit confused as to why this test model is very heavy on the poly count, unless it is a low poly model that's been subdivide. A lot. What are you planning on rigging when you have finished ? Are you planning on making a model from scratch ?

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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gcshep
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gcshep
Posted 12 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 355,
Visits: 3.0K
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Hi Blue happy to be of some help.
I registered for the forum and asked the question regarding face count reduction and received the below reply being new to blender not sure were to go so I have asked for screen shots if possible.
Cool, and thanks. You could open the original file up in Blender, make sure that the character mesh is selected (and not the armature, otherwise you won't see the modifiers) click on the Modifiers Tab (blue wrench icon) in the properties panel and on the "Multires" modifier lower the Preview value to 2 to get around a max of 15,000 faces or lower down to 1 for around 3,000 faces (Note this information is displayed above in Blender's info header). Since it sounds like you're just doing some test stuff, I would lower the preview down to 1 so as to not bog up your system (unless you have a really good system). Then click the Apply button of the Multires modifier and save or export the file (whatever your process is).
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Thanks for the links, iv installed sensi and I am finding blender easier to get my head around.

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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gcshep
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gcshep
Posted 12 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 355,
Visits: 3.0K
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I think all would be clear if you have a look at these couple of tutorials.
https://www.youtube.com/watch? v=n16DJh5XSlw&index=32&list=PLS24VPXMziw2bmTkMdgd0crwU2vYH5Bzu.
https://www.youtube.com/watch?v=yrONmNbRhzY&index=33&list=PLS24VPXMziw2bmTkMdgd0crwU2vYH5Bzu&t=16s
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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That is very big... :D

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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