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Any Blender Folk Here?

Posted By ApplebiteMedia 5 Years Ago
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ApplebiteMedia
ApplebiteMedia
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Thank you everyone!!!  This information was very helpful :)

After I had gotten too frustrated I dropped it for a bit an noticed that iClone has some basic shapes as props.  This works for what I was trying todo... I was just making a sphere where I could put my company logo.  I seem to be able to do this in iClone but not sure how to make it fit properly.  It's a circular png image, it puts a circle mask which gives me blank or empty areas, if I remove the mask something else happened.  Cannot remember I have tried so many different things LOL.  I am thinking I need to make the original square and not circular.  Maybe just fill in the outer area with the same red as the rest of the circle.

I do like the sculpting feature in blender and may play with making some simple props. I am sure there are things I will want that will be hard to find.  LOL.

Oh, one thing that happened to me is when exporting a character that I used the slider made from this thread.... it imported into iClone like the bottom image.  No texture, eyelashes all solid, all clay like.  It was strange.  It looked fine in CC3 but every time I would export. it would not import correctly.  Kooky.



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4u2ges
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I use a bit more efficient FBX workflow routine:

1. If you export a nude fbx character from CC to Blender to work on  body/bones:

Before you export your character from CC, save skin in: Skin > Custom > Overall
Save eyes and teeth separately.

After you imported character back to CC, you just apply saved skin from Overall, reapply eyes and teeth.

You just saved an extra step (creating a morph and reloading a base).


2. If you export fbx character from CC to Blender to work on an item of cloth only:

Save cloth item material(s) before FBX export from CC.
On return from Blender reapply item material(s) and save customized cloth. Load original character, reapply newly saved cloth item.

Otherwise there is also an OBJ workflow routine for morphing body. But that is a different story :)






animagic
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Michelle, make sure you import your prop via Create > Accessory. This will accept both FBX and OBJ files and will not ask for a key.



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AutoDidact
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HI 
if you are creating a static prop in blender for a Chracter to hold
in CC3 just export it as a.obj file at as cale of about 246 percent,

https://forum.reallusion.com/uploads/images/ee2105bc-0c00-4481-ba8f-7bb8.jpg



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ApplebiteMedia
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It works better when I use the original base, I used the asian body from the human anatomy package as the base.  :) 

Now to make something a little more drastic to a form and see what happens.  lol... this is going to be fun!!!

Anyone know how I can get a non-cc3 .fbx into cc3?  I am trying to create a prop for a character to hold and import it into CC.  However every time I go to import it asks for the fbx key which does not exist since it is a blender creation. 

It seems that is the only format I can export from blender in that CC3 accepts.  HELP!!! ;)




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Victor.Soupday
Victor.Soupday
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You make a morph slider of the import, and apply it to a new neutral character.
ApplebiteMedia
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Hey Victor, not to sound stupid but do I make a slider of the original or the import.... and if the import, would the eyes and eyelashes stay like that?

Let try it.  LOL.  :)  Will update.

Ok, here is the update....

Fresh import these are the import messages.
https://forum.reallusion.com/uploads/images/9b63031a-5945-4609-857d-94f3.png
https://forum.reallusion.com/uploads/images/54a591eb-2cde-427e-a151-5e47.png

Once I imported the character, I had the same as shown in the original post.  From that I made the full body/head morph sliders.  I loaded the default cc3 character from a new file, applied the morph and this happened!
IT WORKED!
https://forum.reallusion.com/uploads/images/f053c23a-6fe2-4609-b1c0-aac1.png


At least for the most part.I am not sure the body proportions are correct but I am sure I can play with it to see.  I was really hoping that all that I exported would have imported the same as one solid character and not in the pieces it left in.  For example, there is a lower body modification that is actually in the inventory as cloth.  It has morph sliders to it as well.  I was trying to get the standard body and this other piece to blend better and to try to fix a flaw or two.  

But as this works, this gives me something to play with until I can get it to do what I want!

THANK YOU!!!!!  :)



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Victor.Soupday
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Firstly, if Character Creator let the model back in even though it complains and has no materials, then you did it correctly.

CC3 doesn't import the materials correctly from Blender. And I have yet to find a way of getting it to do so.

So even though it doesn't look like it, you're actually on the right track.

What you now need to do is turn that character you've imported, into a full body morph.

https://forum.reallusion.com/uploads/images/2de701b2-139f-4d85-b076-32d3.jpg

https://forum.reallusion.com/uploads/images/b1e66c1f-9a3d-4795-bbca-51fc.jpg

Then you can apply that morph to the Neutral Character base (From the Modify tab: Load Neutral Base) and that will morph the character into what you exported from Blender. (Edit: this will make two morphs, one for the body and one for the head.)
MilesV
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It'll be about 12 hours before I can get to my computer and load up Blender to look at the steps I normally take. But I'll try to remember to do so. I'm only a novice with Blender and this is all off the top of my head, so hopefully if I'm wrong about any of this someone else will jump in.

Try sending back and forth between the programs without the textures if you're just changing the mesh and adding clothes. When using blender, make sure you're not changing the polycount, some brushes and settings will add/remove geometry on the model. You only want to move the geometry around, if you add or remove any, you won't be able to bring things back into CC3. 

If you're subdividing the mesh and adding fine details you're going to want to bake normal maps. You'll then set your subdivision level to 1 and send it back to CC3 then manually add the normal maps under the materials section for your character.

Victor.Soupday just posted a video of him using his free tool in a workflow to create custom morphs and he has some good documentation on how to use his tool. You might be able to figure out how to solve the issue using his tool.

https://forum.reallusion.com/475005/Blender-Auto-Setup?PageIndex=11  -  quick video of creating a character morph in Blender and sending back to CC3
https://soupday.github.io/cc3_blender_tools/index.html  -  Documentation on how to use the tool
ApplebiteMedia
ApplebiteMedia
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I will keep trying.  I have even installed the trial of 3dx.  Trying to see if that did anything different.  Nope, character imports the same.

Maybe it's my character?  I am using a combination of human/toon morphs with several bakes in there.  I am also using a 3rd party body/clothing mod that I am trying to smooth out in blender using the sculpting feature.  That seems pretty simple and the form smoothed nicely.  I just need to get that smoother version back to CC3, then to iClone.



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