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AlbinosGambit
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AlbinosGambit
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 162,
Visits: 478
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Thanks for the input, much appreciated:-) Procrastinator (5/7/2020) reach effectors and foot contact helped in my test case.
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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Procrastinator
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Procrastinator
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 76,
Visits: 980
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reach effectors and foot contact helped in my test case.
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AlbinosGambit
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AlbinosGambit
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 162,
Visits: 478
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Hi. Is this the motion ruler tool you have in the background of the video? I see there is more people having sliding feet issues. We discussed the example karate kid pose problem from RL manual I try to replicate to learn. https://forum.reallusion.com/440330/Walker-UVI-Footstep-Foley-Designer-ExperiencesHints-Tips?PageIndex=6So, should I also try to use the reach effectors as well in my problem? Have you finished making the motion ruler tool? Thanks for all the help:-) 4u2ges (5/6/2020) When you enable Reach Effectors you animate feet with Reach Effector Dummies as oppose to feet bones. As I mentioned, it is not exactly convenient, but does fight feet slide effectively.
For this example I animated pose to pose. If I need to lock the feet for certain number of frames between 2 poses, it is almost impossible to do with feet/leg bones (otherwise you have to do dozens of tweaks in between frames cluttering your timeline).
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K,
Visits: 31.4K
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I don't remember it working in iClone 2...:unsure: A button is easily added...:P
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tripfreak
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tripfreak
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.0K,
Visits: 2.8K
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You could also go back to iclone 2: :hehe:  Now, RL doesn't care anymore.
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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When you enable Reach Effectors you animate feet with Reach Effector Dummies as oppose to feet bones. As I mentioned, it is not exactly convenient, but does fight feet slide effectively. For this example I animated pose to pose. If I need to lock the feet for certain number of frames between 2 poses, it is almost impossible to do with feet/leg bones (otherwise you have to do dozens of tweaks in between frames cluttering your timeline).
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shadybearbklyn
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shadybearbklyn
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 337,
Visits: 2.8K
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Did you ever figure out how to fix the sliding feet issue? I’m having the same issue but I’m not sure how reach effectors would help.
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Devdevdev
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Devdevdev
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 12,
Visits: 87
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Someone posted the solution and then deleted the comment - or atleast, I can't see it on the thread anymore - anyway - issue resolved: Thank you! https://www.youtube.com/watch?v=5NysH9_ieQE
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Devdevdev
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Devdevdev
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 12,
Visits: 87
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Thanks for the link!
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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When this issue becomes overly annoying and well over the level I can tolerate, I use Reach Effectors to animate feet. Animate all bones normally, but if you need to move/rotate feet, animate those reach effector balls. Inconvenient and annoying - yes, but gets the job done.
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