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SLIDING FEET! Halp!

Posted By Devdevdev 6 Years Ago
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AlbinosGambit
AlbinosGambit
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Thanks for the input, much appreciated:-)

Procrastinator (5/7/2020)
reach effectors and foot contact helped in my test case.








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Procrastinator
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reach effectors and foot contact helped in my test case.
AlbinosGambit
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Hi.

Is this the motion ruler tool you have in the background of the video?

I see there is more people having sliding feet issues.

We discussed the example karate kid pose problem from RL manual I try to replicate to learn.

https://forum.reallusion.com/440330/Walker-UVI-Footstep-Foley-Designer-ExperiencesHints-Tips?PageIndex=6

So, should I also try to use the reach effectors as well in my problem?

Have you finished making the motion ruler tool?

Thanks for all the help:-)

4u2ges (5/6/2020)
When you enable Reach Effectors you animate feet with Reach Effector Dummies as oppose to feet bones.
As I mentioned, it is not exactly convenient, but does fight feet slide effectively.

For this example I animated pose to pose.
If I need to lock the feet for certain number of frames between 2 poses, it is almost impossible to do with feet/leg bones
(otherwise you have to do dozens of tweaks in between frames cluttering your timeline).











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Albin
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animagic
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I don't remember it working in iClone 2...:unsure: A button is easily added...:P


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

tripfreak
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You could also go back to iclone 2: :hehe:
https://forum.reallusion.com/uploads/images/968ff25a-4332-4ea3-b266-3df1.jpg

https://forum.reallusion.com/uploads/images/9efa8a9e-ef21-42bc-a0b0-841a.jpg

Now, RL doesn't care anymore.


--------------------------------------------------



4u2ges
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When you enable Reach Effectors you animate feet with Reach Effector Dummies as oppose to feet bones.
As I mentioned, it is not exactly convenient, but does fight feet slide effectively.

For this example I animated pose to pose.
If I need to lock the feet for certain number of frames between 2 poses, it is almost impossible to do with feet/leg bones
(otherwise you have to do dozens of tweaks in between frames cluttering your timeline).







shadybearbklyn
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Did you ever figure out how to fix the sliding feet issue? I’m having the same issue but I’m not sure how reach effectors would help.
Devdevdev
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Devdevdev
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Someone posted the solution and then deleted the comment - or atleast, I can't see it on the thread anymore - anyway - issue resolved:
Thank you!


https://www.youtube.com/watch?v=5NysH9_ieQE
Devdevdev
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Thanks for the link!
4u2ges
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When this issue becomes overly annoying and well over the level I can tolerate, I use Reach Effectors to animate feet.
Animate all bones normally, but if you need to move/rotate feet, animate those reach effector balls.
Inconvenient and annoying - yes, but gets the job done.





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