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Message
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coach1
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coach1
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 43,
Visits: 359
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Hello! This is my first post to be honest. Well, i think my question is very simple for community. How can i decide which blendshape will have my avatar on unity. I mean where i am on CC3 there are plenty of options. (photo1) When i transfer my avatar on unity there are 67 options for face. (for example very important parts are missing like jaw.) So, how can i decide which one will be transfered? thank you!
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Unfortunately you can't choose which facial blendshapes are exported with your CC3 characters. However the character is exported with the necessary blendshapes for facial animation.
Peter Forum Administrator www.reallusion.com
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coach1
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coach1
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 43,
Visits: 359
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Thank you Peter for your reply. But my biggest issue is the lack of jaw blendshpe. For example i want to make a lip sync project in Unity. So my "jaw movement" is necessary for make all phonemes. I suppose that blendshapes are coming from "photo1" . If yes i am not sure why can not transfer the jaw blendshapes (second photo) Is there probably any problem with my "version"? 
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vidi
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 10.8K,
Visits: 40.2K
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I think jaw is not a Blendshape it is Bonebased movement
------------------------------------------------------------------- liebe Grüße vidi
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Rampa
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K,
Visits: 62.6K
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Make sure you are using CC3 Pipeline 3.1 or iClone 7.6. Then it has a new mouth open morph option. 
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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coach1
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coach1
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 43,
Visits: 359
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Thank you a lot! But i have to say that it would be very useful if a jaw bone with attributes like "jaw left" or "right" was added. Especially in use cases such as facial recognition -> avatar movement
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Scyra
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 220,
Visits: 2.5K
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I just started using Live Face yesterday, and I definitely noticed that jaw left & right is very important. It will be a problem if I can't replicate in Unity what I get in iClone. You may want to go ahead and add this one to Feedback Tracker.
CC3 & Daz Tricks | CC3 to Unity workflow
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cynsegura
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cynsegura
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 200,
Visits: 1.1K
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i am using c3 plus and version cc3.4 and I need to export to unity and make talk like a human. Do i need to create blendsahpes for this? Or is this done automatically with the export? Please i am trying to get this info for long and I cannot find it. I highly appreciate fast reply with all the info usuful. How to make the right export from cc3 for unity for this in this updated versions. Many thanks
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cynsegura
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cynsegura
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 200,
Visits: 1.1K
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i am using c3 plus and version cc3.4 and I need to export to unity and make talk like a human. Do i need to create blendsahpes for this? Or is this done automatically with the export? Please i am trying to get this info for long and I cannot find it. I highly appreciate fast reply with all the info usuful. How to make the right export from cc3 for unity for this in this updated versions. Many thanks
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