Profile Picture

Facial blendshpaes to Unity

Posted By coach1 7 Years Ago
You don't have permission to rate!
Author
Message
cynsegura
cynsegura
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 200, Visits: 1.1K
i am using c3 plus and version cc3.4 and I need to export to unity and make talk like a human. Do i need to create blendsahpes for this? Or is this done automatically with the export? Please i am trying to get this info for long and I cannot find it. I highly appreciate fast reply with all the info usuful. How to make the right export from cc3 for unity for this in this updated versions. Many thanks
cynsegura
cynsegura
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 200, Visits: 1.1K
i am using c3 plus and version cc3.4 and I need to export to unity and make talk like a human. Do i need to create blendsahpes for this? Or is this done automatically with the export? Please i am trying to get this info for long and I cannot find it. I highly appreciate fast reply with all the info usuful. How to make the right export from cc3 for unity for this in this updated versions. Many thanks
Scyra
Scyra
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: 6 Years Ago
Posts: 220, Visits: 2.5K
I just started using Live Face yesterday, and I definitely noticed that jaw left & right is very important. It will be a problem if I can't replicate in Unity what I get in iClone. You may want to go ahead and add this one to Feedback Tracker.



CC3 & Daz Tricks | CC3 to Unity workflow

coach1
coach1
Posted 7 Years Ago
View Quick Profile
Veteran Member

Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 43, Visits: 360
Thank you a lot! But i have to say that it would be very useful if a jaw bone with attributes like "jaw left" or "right" was added. Especially in use cases such as facial recognition -> avatar movement
Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K, Visits: 11.2K
Find this post for the quick demo: https://forum.reallusion.com/FindPost420530.aspx
Rampa
Rampa
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 8.2K, Visits: 62.6K
Make sure you are using CC3 Pipeline 3.1 or iClone 7.6. Then it has a new mouth open morph option.
https://forum.reallusion.com/uploads/images/25ac5b81-0f16-4833-9276-81df.jpg
https://forum.reallusion.com/uploads/images/c90547e8-e3f6-4994-b6d1-4d16.jpg
vidi
vidi
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)Distinguished Member (33.0K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 10.8K, Visits: 40.2K
I think jaw is not a Blendshape it is Bonebased movement 

-------------------------------------------------------------------
liebe Grüße vidi




coach1
coach1
Posted 7 Years Ago
View Quick Profile
Veteran Member

Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 43, Visits: 360
Thank you Peter for your reply. But my biggest issue is the lack of jaw blendshpe. For example i want to make a lip sync project in Unity. So my "jaw movement" is necessary for make all phonemes. I suppose that blendshapes are coming from "photo1" . If yes i am not sure why can not transfer the jaw blendshapes (second photo) Is there probably any problem with my "version"?

https://forum.reallusion.com/uploads/images/74a330a6-234e-4788-bb9f-9f6a.jpg

https://forum.reallusion.com/uploads/images/e04d35ee-f07f-47fb-b396-0cb2.jpg
Peter (RL)
Peter (RL)
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K, Visits: 36.6K
Unfortunately you can't choose which facial blendshapes are exported with your CC3 characters. However the character is exported with the necessary blendshapes for facial animation.

                                                                

Peter
Forum Administrator

www.reallusion.com


coach1
coach1
Posted 7 Years Ago
View Quick Profile
Veteran Member

Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)Veteran Member (750 reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 43, Visits: 360
Hello! This is my first post to be honest. Well, i think my question is very simple for community. How can i decide which blendshape will have my avatar on unity. I mean where i am on CC3 there are plenty of options. (photo1) When i transfer my avatar on unity there are 67 options for face. (for example very important parts are missing like jaw.) So, how can i decide which one will be transfered? thank you!

https://forum.reallusion.com/uploads/images/503c7622-7909-4377-a7d9-59aa.jpg



Reading This Topic