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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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vidi (9/4/2019) Seems it is not fixed yetI did mention in my previous reply it would be fixed in the first available update. Sadly it didn't make it into the 3.1 update as this was already finalised but hopefully in the next.
Peter Forum Administrator www.reallusion.com
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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It seems happens with Character which geted a new 3D xchange Morphs List. as soon as it passed CC it get this bahavior . In my screen above do it only work because the character has no passed 3D xchange. He has not get new Facial Morphs e.g. closed eyes ...
At this point, I ask me how can I create new Character with optimized Facial Morph? Also I ask me why need I use 3d Xchange for this task? It would make more sence CC have solch funktion
conclusion, it is not possible to create a CC Morh slider , because you would always loosing the new improved Facial Morphs for the new Character . There is no Option to save a Morphlist Profile.You can only create a Character but he has then a right side Eyeproblem . every time I want create some new i run in new problems.
Please fix it !
------------------------------------------------------------------- liebe Grüße vidi
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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Seems it is not fixed yet
------------------------------------------------------------------- liebe Grüße vidi
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Walvince
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Walvince
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 99,
Visits: 980
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Great, thank you very much !Peter (RL) (7/29/2019) Hi Walvince Regarding your point about limitations when manually setting the eye position, we have to set limits to prevent the eye from turning inside the head (see below).
Well I understand the logic but find it strange to have a limitation when we manually set something. It's like if we couldn't rotate the head at 180° because we can't do it in real life : it can be useful for some cases (well mostly horror movies I guess :P ) But I was mostly talking about that because the "look at" feature seemed to have its own limitations, not depending on 3DXChange configuration, which was weird.
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Hi Walvince Just to give you an update, the development team have confirmed the "Look At" issue and will try to fix in the next available update. We do apologise for the inconvenience this issue is causing. Regarding your point about limitations when manually setting the eye position, we have to set limits to prevent the eye from turning inside the head (see below).
Peter Forum Administrator www.reallusion.com
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Walvince
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Walvince
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 99,
Visits: 980
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Oh it's good to know, thanks for the tip. I tried but I couldn't obtain exactly the same character with the preset, I'll try again if there's no other solution.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I recognized that happen only if I save the avatar as Project . But if I create a Avatar preset from my Character then tis issue is gone.
------------------------------------------------------------------- liebe Grüße vidi
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Many thanks. We will take a look at the problem and I will update again when we know more.
Peter Forum Administrator www.reallusion.com
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Walvince
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Walvince
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 99,
Visits: 980
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Thank you Peter, I sent you a PM !
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Hi Walvince, Thank you for explaining more. Could you please let us have the problematic character so we can test this issue. You can send me a private message with a download link if you would rather not post it publically. Thanks.
Peter Forum Administrator www.reallusion.com
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