I have a character I created with CC3 Pipeline and everything looks good in CC. When I export as FBX and then import into Unity I get these weird rectangular patches (see picture). It almost looks like little rectangles of skin have "flipped" over 180 degrees. Is this somehow related to normals? Any ideas?
I followed the same process I used for other characters and had no problems. For this character I did use morphs on the legs if that might be of interest.
Thanks for any insights you might have.