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dogged2003
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dogged2003
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 418,
Visits: 4.5K
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AutoDidact (12/19/2018)
Now that python scripting in Iclone will be available to the users [scip] Did you do this in the Blender?
My YouTube channel.
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martok2112
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martok2112
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.6K,
Visits: 2.4K
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Rampa is a Reallusion Master! Great stuff, Rampa, as always! Most useful for my sci-fi projects (which I've finally gotten back into doing now with Blender, iClone 7, 3DExchange 7 Pipeline, and Character Creator 3 Pipeline. Thank you for sharing!

"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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AutoDidact
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AutoDidact
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Now that python scripting in Iclone will be available to the users There will be many opportunities for Explosions that can even affect Avatars in Iclone.
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toystorylab
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toystorylab
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Here you can see how i moved the ball back and forth (even scaled ball bigger) within a few frames so it hits everything properly... The Spaceship is NOT made of several (sub)props, it is ONE prop with multiple meshes in a single model: https://www.cgtrader.com/free-3d-models/space/spaceship/exxon-cargo-starship--2
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Finally i found some time to test this... :D Biggest problem was to find a spaceship that suits the needs to use this softcloth application. The rest was tweaking the parameters till it fits... Additionally i had to drag the ball in several directions so it hits every part that could move... So within a few frames the ball crushes back and forth through the ship. And the ship is sub-optimal to use this, the hull remains flapping around. So i had to burn it to make it look a bit natural and to have a reason to fade it out. Made fun! Thanx Rampa ;)
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Thank you so much Rampa, You're fantastic
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Podman1000
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Podman1000
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 39,
Visits: 246
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Very helpful, and a great way to use something in a way I wouldn't have thought to do so. Always pros and cons. Many thanks.
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 582,
Visits: 8.6K
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RobertoColombo
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RobertoColombo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Thanks Rampa
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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Rampa
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 62.6K
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Hi Roberto. The ship is a single model in this case, so using rigid physics would just move it like a single brick. You could build a ship out of many separate props, or a combination of rigid props and soft props.
Most ship models you find will be single props though.
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