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Famekrafts
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Famekrafts
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 332,
Visits: 2.0K
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Famekrafts (5/22/2018)
Kelleytoons (5/22/2018) I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping.
What happens if you just use a regular PBR material?Well , I used traditional material instead of PBR and still no change.
Well UV is working because if I take it directly into iclone from blender the colors are coming fine.
One problem could be that I am using a plugin inside blender to copy and paste into the edit mode instead of parenting as you mentioned in another thread. It is quite possible it is not copying the uv info. I will retest in the blender and see how it goes. Yes, that was the issue. Uv settings were not getting copied now they do when I parent it instead of copying.
CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM. Official Website Reallusion Store
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Famekrafts
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Famekrafts
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 332,
Visits: 2.0K
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Postfrosch (5/22/2018) You have two options here. 1. Call Base once the point "Tweak" on and scale the texture size there
or you create a Color ID (under Meshdata) e.g. Hat Green - hatband red
 with 3Mat you have for the color ID only 2 colors red and green respectively base if you use none of the colors
Then you seperast under "Red" the material for the hat band or under "Green" adjust the material for the hat
regards Postfrosch The whole process went over my head. Still very new to this. Will get back to it if the blender parenting fails.
CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM. Official Website Reallusion Store
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Famekrafts
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Famekrafts
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 332,
Visits: 2.0K
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Kelleytoons (5/22/2018) I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping.
What happens if you just use a regular PBR material?Well , I used traditional material instead of PBR and still no change.
Well UV is working because if I take it directly into iclone from blender the colors are coming fine.
One problem could be that I am using a plugin inside blender to copy and paste into the edit mode instead of parenting as you mentioned in another thread. It is quite possible it is not copying the uv info. I will retest in the blender and see how it goes.
CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM. Official Website Reallusion Store
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Postfrosch
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Postfrosch
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6.9K,
Visits: 18.4K
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You have two options here. 1. Call Base once the point "Tweak" on and scale the texture size there
or you create a Color ID (under Meshdata) e.g. Hat Green - hatband red
 with 3Mat you have for the color ID only 2 colors red and green respectively base if you use none of the colors
Then you seperast under "Red" the material for the hat band or under "Green" adjust the material for the hat
regards Postfrosch
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping. What happens if you just use a regular PBR material?
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Famekrafts
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Famekrafts
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 332,
Visits: 2.0K
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Well, I managed to import my custom cloths but whichever material I add to it NO pattern is visible even when I used 1024 or 2048 texture map. I always get this flat specular look. This is cotton, the pattern is not visible why?
CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM. Official Website Reallusion Store
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