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Clothing texture not working on custom cloths

Posted By Famekrafts 7 Years Ago
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Famekrafts
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Famekrafts (5/22/2018)

Kelleytoons (5/22/2018)
I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping.

What happens if you just use a regular PBR material?


Well, I used traditional material instead of PBR and still no change.

Well UV is working because if I take it directly into iclone from blender the colors are coming fine.

One problem could be that I am using a plugin inside blender to copy and paste into the edit mode instead of parenting as you mentioned in another thread. It is quite possible it is not copying the uv info. I will retest in the blender and see how it goes.


Yes, that was the issue. Uv settings were not getting copied now they do when I parent it instead of copying.

https://forum.reallusion.com/uploads/images/f52973cd-3139-432c-a906-82d5.png



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Postfrosch (5/22/2018)
You have two options here.
1. Call Base once the point "Tweak" on
and scale the texture size there

or you create a Color ID (under Meshdata)
e.g. Hat Green - hatband red
https://forum.reallusion.com/uploads/images/18f27d56-edcf-404b-88de-ed41.jpg
with 3Mat you have for the color ID only 2 colors red and green respectively base if you use none of the colors

Then you seperast under "Red" the material for the hat band
or under "Green" adjust the material for the hat

regards
Postfrosch


The whole process went over my head. Still very new to this. Will get back to it if the blender parenting fails.

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Kelleytoons (5/22/2018)
I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping.

What happens if you just use a regular PBR material?


Well, I used traditional material instead of PBR and still no change.

Well UV is working because if I take it directly into iclone from blender the colors are coming fine.

One problem could be that I am using a plugin inside blender to copy and paste into the edit mode instead of parenting as you mentioned in another thread. It is quite possible it is not copying the uv info. I will retest in the blender and see how it goes.


CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  


Postfrosch
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You have two options here.
1. Call Base once the point "Tweak" on
and scale the texture size there

or you create a Color ID (under Meshdata)
e.g. Hat Green - hatband red
https://forum.reallusion.com/uploads/images/18f27d56-edcf-404b-88de-ed41.jpg
with 3Mat you have for the color ID only 2 colors red and green respectively base if you use none of the colors

Then you seperast under "Red" the material for the hat band
or under "Green" adjust the material for the hat

regards
Postfrosch


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https://forum.reallusion.com/uploads/images/cd9c9a06-21a5-44c5-9f67-6810.jpg
Kelleytoons
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I don't use Substance materials on my clothing but my gut is telling me this has something to do with the UV mapping.

What happens if you just use a regular PBR material?



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Mike "ex-genius" Kelley
Famekrafts
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Well, I managed to import my custom cloths but whichever material I add to it NO pattern is visible even when I used 1024 or 2048 texture map.

I always get this flat specular look.

https://forum.reallusion.com/uploads/images/11c1f0f9-450f-4828-95e9-8cfd.png



This is cotton, the pattern is not visible why?

https://forum.reallusion.com/uploads/images/73093466-7b0b-46d5-b582-808c.png


CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  





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