Thanks much for the info. Do you know if the capture in the video was from the original kinect or from version 2? I understand this product is not to be compared with the high end perception neuron ... but that cost is out of my league at the moment. And, I'm wondering if the high end version might need its own extensive cleanup work as well.
I am a writer, an actor and movie maker and was only introduced to Iclone less than a year ago. So, I've learned a lot, but I have no other experience in 3d animation or creation or a lot of the attendant software programs. I don't even know what a curve editor is.
I don't really want to capture dance movements. The project I am working on --purely for my own enjoyment-- is an animated superhero series, based on some of my creations from the past. The motion clips are my main animation tools. But I wanted to try to individualize the characters more. What I want to do is make the villain posture with a certain arrogance, give the cocky young superhero a bit of youthful flair, give the armored characters a heavier kind of movement and so on.
I thought the version 2 kinect could help with that, and the examples posted by RL look like it might be possible, but I don't know how heavily they have been worked on after the captures. But I'm trying to avoid investing the money and then finding out it will be too aggravating to make it work right.
So, thanks for the background.
