Tip. 1 – Character & Animation Export tip for Unity Mecanim
Please check the ”Unlink Skinned Mesh and Move to Scene Root” and “Auto Skin Rigid Mesh” check boxes, when you exporting the CC actor and its animations.



Tip 2 – Accessories Configuration for Unity Mecanim
By Unity Default, the Accessories rigging and position in Unity will not be correct
Select “pose -> reset” to reset the position of all accessories

Then select “pose/Enforce T-pose” to correct the T-pose rig

Tip 3 – Change Transparency Shader for Transparent Object in Unity
The default shader applied by Unity is not correct when you have a transparent object.

User can change the transparent shader to the “Legacy Shaders/Transparent/Cutout/Bumped Diffuse” to fix issue.
