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Message
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Realtimer (RL)
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Realtimer (RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 2 Weeks Ago
Posts: 226,
Visits: 3.0K
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Tip. 1 – Character & Animation Export tip for Unity Mecanim 75% of original size (was 667x19) - Click to enlarge 75% of original size (was 667x19) - Click to enlarge Tip 2 – Accessories Configuration for Unity Mecanim Select “pose -> reset” to reset the position of all accessories
75% of original size (was 667x19) - Click to enlarge Then select “pose/Enforce T-pose” to correct the T-pose rig
75% of original size (was 667x19) - Click to enlarge Tip 3 – Change Transparency Shader for Transparent Object in Unity
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Hi, Thanks for making these note. They were pointed out to me by another user and fixed a problem that I couldn't sort. One question, is there a know way to make the changing of the shader to take effect by default in Unity? It is a real pain to change each one individually.
Cheers
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 2.4K,
Visits: 10.1K
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And are there any official tips for getting CC characters into Unreal?
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Eric (RL)
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Eric (RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 9 Years Ago
Posts: 99,
Visits: 1.0K
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Hello Wizaerd!
We just posted a brand new four part series on bringing CC characters to Unreal. Hope this helps!
Part 1: Character Creation:
Part 2: Body Animations in iClone
Part 3: Facial Animation in iClone
Part 4: Export & Material Settings:
______________________________________
Eric (RL) Forum Moderator
Reallusion, Inc. https://forum.reallusion.com
"Simplicity is the ultimate sophistication." - Leonardo da Vinci
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Hoaxx
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 6,
Visits: 15
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When exporting (to Unreal), is there a way to select a lower resolution skeleton (i.e. reduce number of bones)? I really wouldn't miss the toe or tongue bones, at least not in a secondary LOD. What would be the approach here - without loosing the character creation options (i.e. I want to create my characters in CC+iClone6, not just animate imported ones)?
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Hexer_
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Hexer_
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 5,
Visits: 33
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What shaders are you using for hair? I tried using Standard shader but the results aren't that good. Transparency and Fade rendering modes show the top of the skull.
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vidi
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Group: Forum Members
Last Active: Last Year
Posts: 10.8K,
Visits: 40.2K
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Hexer_ (6/11/2016) What shaders are you using for hair? I tried using Standard shader but the results aren't that good. Transparency and Fade rendering modes show the top of the skull.
Use a double sided shader . Is not standard in Unity. https://www.assetstore.unity3d.com/en/#!/content/23087
------------------------------------------------------------------- liebe Grüße vidi
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uvz
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Group: Forum Members
Last Active: Last Year
Posts: 36,
Visits: 529
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CC Polycount and Bone Count for Unity is way too high than the recommended. So how to decimate the polycount and reduce the number of bones ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. Character Creator character's Polycount is 41000 while Unity recommends 1500 to 4000 max as per information on Unity Site: https://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html2. Character Creator character's Bones are 132 or something like that while Unity recommends between 15 and 60 bones on Unity Site : https://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html
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gogstudios
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gogstudios
Posted 9 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 51,
Visits: 326
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I am interested in a reply to uvz's comment by a member of RL team. Please do tell us how to do that.
SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber
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gogstudios
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gogstudios
Posted 9 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 51,
Visits: 326
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Hi. I was experimenting on how to change poly count and was able to achieve it. Have a look at the step by step guide here: https://forum.reallusion.com/295571/Changing-Poly-Count-for-CC-characters
SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber
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