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CC Tips for Unity

Posted By Realtimer (RL) 10 Years Ago
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CC Tips for Unity

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Realtimer (RL)
Realtimer (RL)
Posted 10 Years Ago
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Tip. 1 – Character & Animation Export tip for Unity Mecanim
Please check the ”Unlink Skinned Mesh and Move to Scene Root” and “Auto Skin Rigid Mesh” check boxes, when you exporting the CC actor and its animations.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/19450fc9-9986-4dfa-8780-b439.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9e1bc5c2-f529-4751-900c-e086.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/43c53fc2-f827-4597-8af0-9413.png


Tip 2 – Accessories Configuration for Unity Mecanim

By Unity Default, the Accessories rigging and position in Unity will not be correct

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7638b921-16df-4862-98e5-7c85.png 

Select “pose -> reset” to reset the position of all accessories

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/237f6e16-7767-4d60-8bc2-f922.png

Then select “pose/Enforce T-pose” to correct the T-pose rig

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/dfc880be-a005-4fde-b542-1aad.png


Tip 3 – Change Transparency Shader for Transparent Object in Unity

The default shader applied by Unity is not correct when you have a transparent object.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6464d50f-d486-49a9-ab18-72ce.png


User can change the transparent shader to the “Legacy Shaders/Transparent/Cutout/Bumped Diffuse” to fix issue.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7fa3f915-10ed-442d-8431-3ed9.png





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