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CC Tips for Unity

Posted By Realtimer (RL) 10 Years Ago
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CC Tips for Unity

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gogstudios
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Posted 9 Years Ago
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I see 2 problems with it:
1. The normal map is missing
2. The standard shader should be replaced with a legacy diffuse shader since standard shader is for PBR textures only. You could also replace it with a custom SSS shader for more realism.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

GrumpyOtis
GrumpyOtis
Posted 9 Years Ago
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Hello!  

I was wondering if anyone knew what I was missing.  I am exporting from iclone to 3Dexchange into unity but no matter what I do, the texture in 3dxchange look flat compared to iclone.  Is there a settings I'm missing?

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6f5d6b78-ce33-46b0-8a00-1cef.png
gogstudios
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Hi. I was experimenting on how to change poly count and was able to achieve it. Have a look at the step by step guide here: https://forum.reallusion.com/295571/Changing-Poly-Count-for-CC-characters

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

gogstudios
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I am interested in a reply to uvz's comment by a member of RL team. Please do tell us how to do that.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

uvz
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CC Polycount and Bone Count for Unity is way too high than the recommended. So how to decimate the polycount and reduce the number of bones
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1. Character Creator character's Polycount is 41000 while Unity recommends 1500 to 4000 max as per information on Unity Site:  https://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html

2. Character Creator character's Bones are 132 or something like that while Unity recommends between 15 and 60 bones on Unity Site : https://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html 


vidi
vidi
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Hexer_ (6/11/2016)
What shaders are you using for hair?
I tried using Standard shader but the results aren't that good.
Transparency and Fade rendering modes show the top of the skull.


Use a double sided shader . Is not standard in Unity.
https://www.assetstore.unity3d.com/en/#!/content/23087




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liebe Grüße vidi




Hexer_
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What shaders are you using for hair?
I tried using Standard shader but the results aren't that good.
Transparency and Fade rendering modes show the top of the skull.
Hoaxx
Hoaxx
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When exporting (to Unreal), is there a way to select a lower resolution skeleton (i.e. reduce number of bones)?
I really wouldn't miss the toe or tongue bones, at least not in a secondary LOD.

What would be the approach here - without loosing the character creation options (i.e. I want to create my characters in CC+iClone6, not just animate imported ones)?
Eric (RL)
Eric (RL)
Posted 10 Years Ago
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Hello Wizaerd!

We just posted a brand new four part series on bringing CC characters to Unreal. Hope this helps!

Part 1: Character Creation:


Part 2: Body Animations in iClone


Part 3: Facial Animation in iClone


Part 4: Export & Material Settings:



______________________________________

Eric (RL)
Forum Moderator

Reallusion, Inc.
https://forum.reallusion.com


"Simplicity is the ultimate sophistication." - Leonardo da Vinci
AverageJoe
AverageJoe
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And are there any official tips for getting CC characters into Unreal?

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