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CC Tips for Unity

Posted By Realtimer (RL) 11 Years Ago
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Brennon
Brennon
Posted 11 Years Ago
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Hi,
Thanks for making these note. They were pointed out to me by another user and fixed a problem that I couldn't sort.
One question, is there a know way to make the changing of the shader to take effect by default in Unity? It is a real pain to change each one individually.

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Realtimer (RL)
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Tip. 1 – Character & Animation Export tip for Unity Mecanim
Please check the ”Unlink Skinned Mesh and Move to Scene Root” and “Auto Skin Rigid Mesh” check boxes, when you exporting the CC actor and its animations.

https://forum.reallusion.com/uploads/images/19450fc9-9986-4dfa-8780-b439.png

https://forum.reallusion.com/uploads/images/9e1bc5c2-f529-4751-900c-e086.png

https://forum.reallusion.com/uploads/images/43c53fc2-f827-4597-8af0-9413.png


Tip 2 – Accessories Configuration for Unity Mecanim

By Unity Default, the Accessories rigging and position in Unity will not be correct

https://forum.reallusion.com/uploads/images/7638b921-16df-4862-98e5-7c85.png 

Select “pose -> reset” to reset the position of all accessories

https://forum.reallusion.com/uploads/images/237f6e16-7767-4d60-8bc2-f922.png

Then select “pose/Enforce T-pose” to correct the T-pose rig

https://forum.reallusion.com/uploads/images/dfc880be-a005-4fde-b542-1aad.png


Tip 3 – Change Transparency Shader for Transparent Object in Unity

The default shader applied by Unity is not correct when you have a transparent object.

https://forum.reallusion.com/uploads/images/6464d50f-d486-49a9-ab18-72ce.png


User can change the transparent shader to the “Legacy Shaders/Transparent/Cutout/Bumped Diffuse” to fix issue.

https://forum.reallusion.com/uploads/images/7fa3f915-10ed-442d-8431-3ed9.png


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