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Brennon
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Brennon
Posted 11 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 17,
Visits: 22
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Hi, Thanks for making these note. They were pointed out to me by another user and fixed a problem that I couldn't sort. One question, is there a know way to make the changing of the shader to take effect by default in Unity? It is a real pain to change each one individually.
Cheers
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Realtimer (RL)
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Realtimer (RL)
Posted 11 Years Ago
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Group: Administrators
Last Active: 4 Months Ago
Posts: 226,
Visits: 3.0K
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Tip. 1 – Character & Animation Export tip for Unity Mecanim Please check the ”Unlink Skinned Mesh and Move to Scene Root” and “Auto Skin Rigid Mesh” check boxes, when you exporting the CC actor and its animations.

  Tip 2 – Accessories Configuration for Unity Mecanim By Unity Default, the Accessories rigging and position in Unity will not be correct
Select “pose -> reset” to reset the position of all accessories
 Then select “pose/Enforce T-pose” to correct the T-pose rig
 Tip 3 – Change Transparency Shader for Transparent Object in Unity The default shader applied by Unity is not correct when you have a transparent object.

User can change the transparent shader to the “Legacy Shaders/Transparent/Cutout/Bumped Diffuse” to fix issue.

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