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Any plans for better or full support of Mixamo?

Posted By AverageJoe 10 Years Ago
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planetstardragon
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now, about the pricing! :w00t:

we have a ton of motions, the motion panel in iclone ( motion generator ), the cmu files, we scoured the net for anything that moves, we have the kinect, getting the next gen mocap system soon, I like to keyframe, swoop has a cat in his max and motion builder...........we really like your motions ..but your prices are like hollywood...... we are more like machinima - how about you give us an iclone exclusive price, and for any exports they have to buy a license from you direct so you have control on it's distribution ? I like the fuse idea because apparently i can import my own meshes and use the set up like a modeler...so it does seem like an option, especially with your support! :D

this is the track i made for Nanee! ♪ ♫ ♬ ♥






☯🐉
"To define Tao is to defile it" - Lao Tzu

MixamoJeanette
MixamoJeanette
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Ah, I see. I didn't realize it was based on the point order and polycount. :\ That does present a problem. Our base characters actually all use identical geometry, so even if you mix and match different body types it should have the same polycount, but the point order may vary and the clothing will absolutely vary.

I want to thank you all for the information, you've given me a lot to look over. I'll take a closer look into things and see what we can do on our end. :)
mtakerkart
mtakerkart
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As you can see below Jeannette , I made 2 differente face shape with the same character type inside Fuse.
The number of the mesh is the same , so the 3dxchange expression preset can work with the two. (sorry for my very bad english...:blush:

I think it will be very difficult to make a "generic" preset because there's 40 heads , 34 bodys,34 arms, 34 legs and the mix of them give everytime a different body polygon number.

For me Fuse is perfect. I think the next update of Iclone will integrate a morph system like they did
in the previous version.
BUT!!!!! May you can contact Reallusion to propose a sort of Faceplus plugin like you made for Unity. ;)







mtakerkart
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@MixamoJeanette

I'm very curious to learn that your 3DX5 preset made for "Female ElfA" won't work on "Male Dev C.P.". In fact, all of the blendshapes should be identical, so that's very curious. I'll check into it on my end!


Very simple Jeannette. Because in the process of building/autorig mixamo process the number of the body polygons (wich i'm thinking is used for blendshape) is different. see image below.







So an expression preset done with 3dxchange couldn't be apply to other one.
The Daz character have the same polycount depending of the genesis generation.
That's why Reallusion made a Genesis 1 and genesis 2 presets.
hattori kun
hattori kun
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MixamoJeanette (3/11/2015)
@hattori kun - thank you for the extra information! I think we will get in touch with Reallusion directly but it seems like the link you gave me has a full list of the visemes and emotion blendshapes.

@mtakerkart - I'm very curious to learn that your 3DX5 preset made for "Female ElfA" won't work on "Male Dev C.P.". In fact, all of the blendshapes should be identical, so that's very curious. I'll check into it on my end!

@sw00p - We use Maya Human IK format but we don't use the bone name, we have a custom "mixamorig:" namespace. From what others have said, it seems that the rig is still identified as HumanIK though. Thanks for the example of how you set up your character rigging!


I can see the benefit of both providing the full bone rig (so you can create custom morphs for your character easier) and providing the preset blendshapes for visemes and emotions (so you can just plug and play).


The link I posted has all the viseme and expressions needed by 3dxchange to map the character properly and prepare it for use in Iclone. Its not free though.

The reason a given preset will not work for all Fuse characters is because each preset is unique to a characters polycount and pointorder. That's an important point.

"Female ElfA" won't work on "Male Dev C.P" its because they probably have different polycount and pointorder I'm sure.;)

It shouldn't be called a preset in 3dxchange anyway since its a one shot deal. Any changes you make to the mesh invalidates the preset :D
You have to remap from scratch if you change a single poly in the mesh. It would have been better if they made a preset system based on naming conventions.

The only way to make a preset a "universally working preset" is to contact Reallusion to include Fuse content and have it coded to the system that Daz uses. You will find out how it works by contacting Reallusion directly.

Daz uses what's called a duf file to distribute the different morphs into an animation timeline. Once exported to fbx, that morph animation is "interpreted" by 3dxchange to automate all the mapping for the viseme and expressions of a daz mesh regardless of polycount and polyorder.
It seems to be hardcoded by RL for Daz content in 3dxchange since I can't personally create an automapping preset even if I know all the morphs needed and the .ini files involved.

Afaik if you add a bonebased face rig to fuse its less hassle for Iclone users since that's not relying on any polycount and point order so morphs are not needed hence 3dxchange presets are actually reusable for different meshes. That one I have yet to test personally on Fuse characters since Fuse is morph based afterall.
MixamoJeanette
MixamoJeanette
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@hattori kun - thank you for the extra information! I think we will get in touch with Reallusion directly but it seems like the link you gave me has a full list of the visemes and emotion blendshapes.

@mtakerkart - I'm very curious to learn that your 3DX5 preset made for "Female ElfA" won't work on "Male Dev C.P.". In fact, all of the blendshapes should be identical, so that's very curious. I'll check into it on my end!

@sw00p - We use Maya Human IK format but we don't use the bone name, we have a custom "mixamorig:" namespace. From what others have said, it seems that the rig is still identified as HumanIK though. Thanks for the example of how you set up your character rigging!


I can see the benefit of both providing the full bone rig (so you can create custom morphs for your character easier) and providing the preset blendshapes for visemes and emotions (so you can just plug and play).
mtakerkart
mtakerkart
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Thank you Swooop.

But I don't have problem with the fuse characters, they work like a charm in Iclone.
The only problem I have is How to mix a bone-face fbx animation data from a mocap with a body fbx motion data from a mocap too to the same character in the same time.
I can import one at a time but not mix the both.
Exemple: I do a facial mocap performance .
I do a body mocap performance.
But can't put the 2 mocaps at the same time.
Seriously it is because Unity is really really not movie oriented and very odd to dive in I don't want to switch but today with the free release and the Mixamo Faceplus implemented in Unity
It could be a very nice opportunity. But this is an another debat.
Fuse characters are ok for me :)
mtakerkart
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Hope Mixamo generates iClone compatible characters, soon


It does Swooop for the body. The autorig Mixamo character is Maya IK preset in 3dxchange.
Have a try with This:

https://www.mediafire.com/?edzd4fughcdcvvs

AverageJoe
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Except imported character do not necessarily need facial bones if blendshapes and visemes are provided.
mtakerkart
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@Jeannette

Thank you very much Jannette for your support!
We're talking a lot about 3Dxchange because Iclone accepts only "Iclone format".
Importing .obj , fbx, .skp , etc.... need a "hub" called 3Dxchange. this tools allow you to "convert" an .fbx character to a fully animable character with the "inside" easy animation tool.
(puppetering)

What I notice with the Fuse character generator is that each Head character had a specifique
Blendshape assignment. I explain: If I made a 3dxchange preset for a Female ElfA , this preset doesn't work for a Male Dev C.P. I have to rebuild one.
May be Mixamo can give the possibility to Reallusion to make a "ready viseme blendshape" preset for fuse character we can buy like they do for Daz character.
May this video make what I said clearer:



Thank you

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