Profile Picture

Make a camera orbit around a character

Posted By Dragonskunk 10 Years Ago
You don't have permission to rate!
1
2
3

Author
Message
Dragonskunk
Dragonskunk
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 368, Visits: 1.4K
When parenting a camera with a dummy prop it gives way more control and more realistic control as the camera can emulate a dolly and crane shots more realistically.

I just wonder if I can save a prop and a camera into the content?

https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
Peter Blood
Peter Blood
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)Distinguished Member (13.0K reputation)

Group: Forum Members
Last Active: 11 Months Ago
Posts: 2.3K, Visits: 9.4K
Hi guys: :)

Busting your nads trying to get a pre-made path into position??? ;) Fugetaboutit. :P

Here's a technique I picked up from justaviking. :w00t: (Thanks man, this has made path making a breeze. :D )

First, scrub along the timeline changing your camera position at whatever intervals you desire. I changed position every 200 frames in the example below.



Then pick a point just in front of the first timeline marker, left click and drag, holding it until all of the markers have been included in the shaded area.



Right click on the first position and choose "Convert position to path".



BADA BING, you have your path with markers at every camera position you noted and at the height and location desired. Edit path as necessary to fit your needs. (make more round, add a dummy etc.)



:cool: pete

PS: ;) This will work for any path, you can easily plot the most difficult fly-bys by letting your camera and the software do the heavy lifting.

https://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee
Attachments
cam0.jpg (1.4K views, 97.00 KB)
cam6.jpg (1.4K views, 52.00 KB)
cam7.jpg (1.4K views, 42.00 KB)
cam8.jpg (1.5K views, 43.00 KB)
prabhatM
prabhatM
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)Distinguished Member (6.6K reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.8K, Visits: 8.1K
Dragonskunk (4/25/2015)
Just using what I learned.

The camera is parented to the blue sphere which is normally invisible. I didn't want to use 'look at' as I wanted the camera to have a more natural motion.

I would have even more control if I parented the blue sphere to another shape using just one for rotation and the other just for translation offering separate transform keyframes.



The LOOK AT feature must be used in specific cases. The use cases are different depending on what you want to communicate.
Dragonskunk
Dragonskunk
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 368, Visits: 1.4K
Just using what I learned.

The camera is parented to the blue sphere which is normally invisible. I didn't want to use 'look at' as I wanted the camera to have a more natural motion.

I would have even more control if I parented the blue sphere to another shape using just one for rotation and the other just for translation offering separate transform keyframes.



https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
planetstardragon
planetstardragon
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K, Visits: 46.0K
that will have to come with time and experience - just keep posting questions on the forum, and we'll share the work arounds we've found and learned from others - some of the techniques the guys on the forum come up with are brilliant. :) sometimes there are ways to go beyond the ui, that isn't common knowledge ...such as ini files and customizing certain features in icone not available in the preferences. Sometimes there are even hidden panels with no instructions on how to access it. Reallusion makes it simple for us new 3D guys, but they also occasionally add features for more experienced animators. Not sure how many there are in ic6 though!

☯🐉
"To define Tao is to defile it" - Lao Tzu

Dragonskunk
Dragonskunk
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 368, Visits: 1.4K
planetstardragon (1/19/2015)
a lot of the concepts and techniques applicable in iclone you probably already know from other animation softwares - in this case it's really just understanding the terminology and work flow used in iclone ( which is noob friendly ♥ lol ). I learned this from the other way around, I started 3D with iclone and when I branched out I found it was the same thing with a different term in a different panel and more choices. Reallusion just makes the 3D concepts easier to digest with their approach.


Changing the axis of a camera was one of the things I could not find.

Working in iClone means I have to know what can I and can't do that the pro software can.

https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg
elektron2kim
elektron2kim
Posted 10 Years Ago
View Quick Profile
Veteran Member

Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)Veteran Member (584 reputation)

Group: Forum Members
Last Active: 8 Years Ago
Posts: 174, Visits: 1.2K
Popeye (1/19/2015)
elektron2kim (1/19/2015)
Popeye (1/19/2015)
Forgive me if I am reading this wrong but why not just try a simple way. Using the keyframes. Add a new camera a start. Move timeline and camera view so a keyframe is added on so on. Play the recording and the camera rotates around the subject.

This is how I used to do it "in the good old days"


Nothing wrong with the good old days. When I had dancers change motions and positions after a perfect camera movement as you say I reconsidered it. It always went off on something and required quite some editing of the keyframes. Especially if I decided to put 3 characters instead of 1, but I still use the technique with primitives as a safeguard of not losing a great move of the camera when I might change the other props and characters.

Essentially, it's the same thing. A perfection of it.


Oh Thank god for that eh? With the Keyframe method it is practise to get perfection. It is an Art

Does this make me an Artist? He He ;););)


Funny. After that I made a project with 3-4 cameras having less keyframes than ever and then ran into keyframing the rotation of the floor!

http://www.youtube.com/user/elektron2kim?
Cricky
Cricky
Posted 10 Years Ago
View Quick Profile
Skype ID= learn.iclone

Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)Skype ID= learn.iclone (14.0K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.8K, Visits: 13.8K
I am assuming panning shots is the goal of the Original Post.

Here are a couple more options which are easy to do, and once done they can be applied to future projects as props or accessories.

This is all done inside iClone, but importing props with ready made commands is an option too, which I have done in the past. They are only tools after all.












SKYPE ID: rc.650

http://city.reallusion.com/store/ModuleExpand.aspx?id=GS634545170497417354&mdid=18866

http://city.reallusion.com/ContentTag.aspx?tagname=Cricky&AuthorID=20081020688550191201#]Reallusion Store Content

" If I had Alzheimer's (Old Timers), would I know it? "
planetstardragon
planetstardragon
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K, Visits: 46.0K
a lot of the concepts and techniques applicable in iclone you probably already know from other animation softwares - in this case it's really just understanding the terminology and work flow used in iclone ( which is noob friendly ♥ lol ). I learned this from the other way around, I started 3D with iclone and when I branched out I found it was the same thing with a different term in a different panel and more choices. Reallusion just makes the 3D concepts easier to digest with their approach.


☯🐉
"To define Tao is to defile it" - Lao Tzu

Dragonskunk
Dragonskunk
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)Distinguished Member (8.2K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 368, Visits: 1.4K
Right! I get it, because a dummy object (parent) causes its (child) objects including a camera to pivot to the same axis, there is no need to make a physical anchor to a prop.

Thanks all for your prompt responses.

https://forum.reallusion.com/uploads/images/f0d5a6aa-f907-4e06-b7ab-3cc3.jpg

1
2
3



Reading This Topic