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The announcement about 3DXchange 5.2

Posted By Bruce (RL) 14 Years Ago
Rated 5 stars based on 1 vote.
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bluemidget666
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Posted 13 Years Ago
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Yes you can bring in rigged/boned characters .. But I am talking about a pipeline for facial animation .. the body is the easy part :P



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
sbaerman
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Posted 13 Years Ago
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Peter (RL) (1/13/2013)
sbaerman (1/11/2013)
Hello, I second that request. It would be cool if we can set our expectations accordingly. If you guys need more time fine, the better the solution :-)

But if you promise ==> then keep
or at least update us accordingly what is the new timeframe.

Thanks

Steffen


Hi Steffen,

To the best of my knowledge no "promises" were given on a date. When dates have been given they have been the best estimates based on the information that was available at the time.

As it turned out we were quite badly wrong in the original estimates and we have apologised for this error. It certainly wasn't done deliberately to mislead our users.

I personally have always tried to use terms like scheduled or planned but this is often overlooked.

As to the current status. Development on the 3DXchange 5.2 and iClone 5.4 updates are still on-going but it is still scheduled for an early 2013 release.

If more specific information becomes available, I will certainly let you all know.



hey Tutor. Thanks for the message. Indeed I bought a lot of content at Daz right after xchange was able to import. In a case I got the answer, it will be in autumn. So I do not complain don't take me wrong.

But as another person said, just let us know, so we can adjust our planning. That's a couple of lines to keep your customers calm and set expectations right :-) Thanks anyway.


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RB3006
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cloneman300 = moviemaker100 = Blocked Member

Gruß
Robert

DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:


cloneman300
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RB3006: And al your fancy Daz clips are where? http://www.youtube.com/user/MrRobert3006/videos Say nothing! You can, but you just don´t want, right? Least clips are attacking RL, and are really animated on the lowest possible level. Else there is nothing special you have to know about Daz. Just get in content of Daz or Poser and export it to iClone for animation. Works wonderful. Especially poser content is not really highpoly. And we know all workarounds to get speaking, "additional" chars. But since years people create speaking "high level" avatars without any workaround. Now, after years of begging, RL has promised to provide us at least a low level solution, too. And even for this obsolete tech we have to wait and wait. Week after week. I ask myself: Will it last for months and years again? It is possible. :w00t: And when RL will reach the level of todays people out there? Within how many years?
wendyluvscatz
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as dreamcube said, it is possible to bring in rigged characters from anywhere.
and indeed some have facial bones such as makehuman
but
You can no longer access those bones once retargeted to use iMotions.
this is what is really needed, the much whispered about third panel
which enables a motion editor like access to those bones and others such as tails and wings.

and Sw00000p, what I was describing, I can do already, put iClone heads on other headless bodies.
was just suggesting it could be made easier to do and save for reuse.
instead of having to do all the steps each time of linking a bodyless head with uppers, lowers etc made invisible and resized to tiny proportions and lining it up correctly and not being able to save it as one conjoined avatar for reuse.
simply have a head that at least parents to non-standard head/neckbones on loading with other bodyparts if not absent, locked and invisible sans mesh.




RB3006
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And you? http://www.youtube.com/user/sw0o0o0op/videos You can, but you don´t want to make any fancy clip, or? Anyway you can get a lot of converted game chars as speaking iClone standard chars. They look well and are lowpoly and you can animate them very well. Daz is very, very limited and even not really thought for animating. Only "power posing". Games provide you every content for every theme. People out there use them and convert them already for years. RL is far, far behind. Even if they would release even tomorrow speaking Dazzies, they show only low development. Not that unbelievable bad as today, but they are still low developed. For sure you may rig with 3d Studio & co better. But we don´t need perfect rigged chars. Well rigged chars for all standard moves are good enough for most of our purposes. iClone is a puppet theater for adults - no blockbuster software. No matter what RL is doing, people find a way to get their content in iClone. Once a patch touched the workaround for speaking ported chars. We revolted and the very first time iClone had to react to our complaints. "Mad genius" is something other. Especially if every bad patch could start the next revolt. [w00t]


Hey Moviemaker100 (blocked member) ... alias cloneman300
No plan about Daz, but talk about
it seems, its absolute normal for you, to work on lowest level. :D


Gruß
Robert

DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:


cloneman300
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* I Can convert just about ANY character to a Standard Char!
* I did it Once... and will NEVER do it again!
All clear. You can, but you don´t want.
sw00000p (1/15/2013)
[quote]2. You Definitely... DON'T KNOW HOW TO ANIMATE!
And you? http://www.youtube.com/user/sw0o0o0op/videos You can, but you don´t want to make any fancy clip, or? Anyway you can get a lot of converted game chars as speaking iClone standard chars. They look well and are lowpoly and you can animate them very well. Daz is very, very limited and even not really thought for animating. Only "power posing". Games provide you every content for every theme. People out there use them and convert them already for years. RL is far, far behind. Even if they would release even tomorrow speaking Dazzies, they show only low development. Not that unbelievable bad as today, but they are still low developed. For sure you may rig with 3d Studio & co better. But we don´t need perfect rigged chars. Well rigged chars for all standard moves are good enough for most of our purposes. iClone is a puppet theater for adults - no blockbuster software. No matter what RL is doing, people find a way to get their content in iClone. Once a patch touched the workaround for speaking ported chars. We revolted and the very first time iClone had to react to our complaints. "Mad genius" is something other. Especially if every bad patch could start the next revolt. :w00t:
Dreamcube017
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You can bring rigged characters from anywhere actually.

Oh another fun little tidbit.

Has anyone ever used any of the Jam Band characters? (I'm assuming not really.)

Well get a demo of one in the content store, you'll notice that while the facial animations don't work the same way, they DO INDEED have them. I'm not sure how they work just yet though.

I think it's a dramascript or soemthing... which aparently you can still use the script creator and just convert it over. I forgot how though.

They aren't using facial morphs though.


On another note... is it possible to have cloth physics on a piece of clothing from a DAZ character?

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bluemidget666
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What people seem to conveniently forget is that users kept asking for a possibility to use DAZ characters. So that's what they got. Now I read complaint after complaint that it should not have been DAZ but something else... [Crazy]


Well yes we are getting what we asked for. Though its not such a bad thing, as I understand it if we can use DAZ characters with facial animation then we can rig (bone) in DAZ studio our own character and bring them into Iclone .. Which will do me (for now:P)

Short of winning the lottery and getting ~MAX/MAYA it should give me a working pipeline.



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
wendyluvscatz
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wendyluvscatz
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Sw00000p is the only thing that keeps me posting on and reading this forum.
I need the entertainment!





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