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Character Creator to Uneral Auto setup Skeletal Issue

Posted By gihosung Last Year
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Character Creator to Uneral Auto setup Skeletal Issue

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gihosung
gihosung
Posted Last Year
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HI, I used Character Creator v4.51 and Unreal Engine v5.3.2
I import rigged data to Character Creator using Characterization (bone mapping).
And export with Animation.
But I try import that Skeletal mesh to Unreal engine, the bone doesn't match original rigged mesh, even manual or auto set up.
Always added rl_bone_root


This is my original bone.
.
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/33ad944c-2b15-4fe0-895c-0509.jpg

When I import, bone doesn't merge pop-up
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/2003a50b-6b75-4eb9-81a3-ab0c.jpg

When I don't merge bone,
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/eb310006-4131-4c90-9098-51d0.jpg


Auto set up.
76% of original size (was 664x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f8105d31-71a9-4c01-b060-9855.jpg


I checked Use T0 As Ref Pose option.

What is the rl_bone_root. How Can I use CC animations with original bone. Plz help me.



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