|
By gihosung - Last Year
|
HI, I used Character Creator v4.51 and Unreal Engine v5.3.2 I import rigged data to Character Creator using Characterization (bone mapping). And export with Animation. But I try import that Skeletal mesh to Unreal engine, the bone doesn't match original rigged mesh, even manual or auto set up. Always added rl_bone_root
This is my original bone. .

When I import, bone doesn't merge pop-up

When I don't merge bone,

Auto set up.

I checked Use T0 As Ref Pose option.
What is the rl_bone_root. How Can I use CC animations with original bone. Plz help me.
|
|