For the weapon I tried to be inspired bu the shape of the 15th century spiked hammer. They weren't as large..or used crystals, but rocked a simmilair layout design sort of speak
Good opportunity to talk bit more about the workflow I've been doing for this project. I've learned this workflow from the streams of the amazing Marco Plouffe, and I'm totally loving the flow of it.
The idea is to sculpt in zbrush, combine everything once done, make two copies one for the high poly and one for the low poly version. The low poly shouldnt be above 1.5mln poligons, and hp above 25mln, so decimade as needed. The reason is so it's easier to work with down the line, and yes, 1,5mln is plenty low to work with! It's honestly not that bad (unless youre deforming and rigging then yeah lol)
Uvs done with UDIMS using RizomUV, and all textures done in substance. Are the uvs pretty? No. Is it good enough for a badass render? yep!
I seriously recommend it! Check out his frog streams to learn the workflow
