I have sent the Lady Hippo over to Blender using the CC Blender Pipeline add-on. My first task in Blender was to properly edit the mesh and apply cleaner UV maps. The mesh is now divided into three main parts, in addition to some minor buttons near the top of the dress.


I recently found a really nice texturing add-on for Blender called UCUPaint. It takes a little bit to get into it, but once you do it’s quite powerful (in many ways rivaling Substance Painter). I was able to give the dress some nice textures very quickly, with little effort. I haven’t quite figured out how best to use this addon to paint the actual character, but I’m sure its possible.


I exported the character through the Blender Pipeline add-on successfully imported the character into Character Creator 4. One of the larger tasks was still ahead of me – the Facial Profile. This is what allows Character Creator and iClone to use lip-syncing and facial expression tools.
Not too long ago Reallusion released Face Tools, which is a Zbrush Plugin that allows for the optimization of some facial animation data and the creation of wrinkle maps. It is very efficient.


With some practice, you can optimize a stylized character in as little as ~30 minutes, though I would recommend that you employ the Facial Profile Editor as well for the best results. It’s a longer list of things to edit, but it uses the Zbrush pipeline.
Here is an animated render of the character, including an expression demonstration.