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iClone 8.4, 8.41 and 8.42 Official Issues Thread

Posted By Peter (RL) 3 Years Ago
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animagic
animagic
Posted 2 Years Ago
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A new problem has popped up with an existing project, where various items suddenly cause watermarks, including the "Infinite plane" which is built-in content.

"Activate purchased items" has no effect. 

So I uninstalled and reinstalled the Props pack that contains the Infinate plane and while doing so had to agree to an updated license agreement, which resolved the problem.

If the updated license is indeed the cause of the watermark then that is not a very user-friendly way of going about things...:angry: :crazy:


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mr_vidius
mr_vidius
Posted 2 Years Ago
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Oh yeah. this does need to be fixed. and fixed ASAP! now many of my projects are on hold now due to this. 


vidius.
animagic
animagic
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mtakerkart (4/26/2024)
I put here the Glow particles issue . I made a feedback tracker :

https://www.reallusion.com/FeedBackTracker/Issue/Particles-Glow-settings-broken

Marc

Time to move the status to "Assigned" given the seriousness of the problem.


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mtakerkart
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I put here the Glow particles issue . I made a feedback tracker :

https://www.reallusion.com/FeedBackTracker/Issue/Particles-Glow-settings-broken

Marc
animagic
animagic
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I've used Merge Project frequently in the past and find a very useful feature. 

However, lately iClone simply crashes rather than doing the merge, even with simple merges of only a single item, such as a prop or camera.

There is an FT entry for that actually: https://www.reallusion.com/FeedBackTracker/Issue/Iclone-merge-projects-crashes-every-single-time.

It says "Assigned" so let's hope for the best.


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Peter (RL)
Peter (RL)
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flyboyissac (4/24/2024)
anyone know why my character textures keep turning white?https://forum.reallusion.com/uploads/images/12ed9471-e027-44ed-bdf2-5f0a.png


Check your Render State in either Scene Manager or on the Modify Panel (see below). It may be set to Smooth instead of Normal.

If it is already set to Normal, try turning off "Progressive Loading" under Performance in Preferences (CTRL+P).

However, if the problem continues, please try updating your graphics drivers as this can also cause display issues.


https://forum.reallusion.com/uploads/images/a8b43993-3449-4feb-a76e-76bd.jpg


                                                                

Peter
Forum Administrator

www.reallusion.com


flyboyissac
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anyone know why my character textures keep turning white?https://forum.reallusion.com/uploads/images/12ed9471-e027-44ed-bdf2-5f0a.png
animagic
animagic
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lnickers_724359 (4/4/2024)
hello,

I purchased the iClone 8 upgrade.  I have iClone 7 with MotionLive, iPhone LiveFace profile,  Kinect Profile and several other Addons.  Do my existing Addons for Facial Mocap in particular work with iClone 8?  I made a significant investment for Mocap and purchased the Pipeline edition of CC3 and also Purchased 3DXchange.  I hope, My plugins for mocap in iClone, will work or be freely upgraded.  Please let me know if MotionLive, and iphone profile will work with version 8?

If you look in RL Hub, you should see the availability of updated plugins. They should have been updated free of charge as far as I know.

In the Hub, select iClone 8.x and then look under Add-ons. Available plugins will be there.


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lnickers_724359
lnickers_724359
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Looking at the properties panel, I can see that the transforms, rotate and position are being updated when the object is selected.  if no object is selected the camera's transform is updated-- causing them/it to fly away.

Please help.
lnickers_724359
lnickers_724359
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hello,

I purchased the iClone 8 upgrade.  I have iClone 7 with MotionLive, iPhone LiveFace profile,  Kinect Profile and several other Addons.  Do my existing Addons for Facial Mocap in particular work with iClone 8?  I made a significant investment for Mocap and purchased the Pipeline edition of CC3 and also Purchased 3DXchange.  I hope, My plugins for mocap in iClone, will work or be freely upgraded.  Please let me know if MotionLive, and iphone profile will work with version 8?

Nick


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